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レポート概要
QYResearch社発行の本調査レポートでは、教育用VRの世界市場(2016年~2027年)を対象に調査し、市場動向、主要企業の市場シェア、種類別市場規模(ハードウェア、ソフトウェア)、用途別市場規模(公立学校、私立学校、その他)、主要地域別市場規模(北米、アメリカ、欧州、アジア、日本、中国、韓国、インド、東南アジア、中南米、中東、アフリカ等)、企業情報などをまとめております。 ・市場概要 ・教育用VRの市場動向 ・企業の競争状況、市場シェア ・教育用VRの種類別市場規模と予測2016-2027(ハードウェア、ソフトウェア) ・教育用VRの用途別市場規模と予測2016-2027(公立学校、私立学校、その他) ・教育用VRの北米市場規模2016-2027(アメリカ、カナダ) ・教育用VRの欧州市場規模2016-2027(ドイツ、フランス、イギリス等) ・教育用VRのアジア市場規模2016-2027(日本、中国、韓国、インド、東南アジア等) ・教育用VRの中南米市場規模2016-2027(メキシコ、ブラジル) ・教育用VRの中東・アフリカ市場規模2016-2027(トルコ、サウジアラビア等) ・主要企業情報(Woofbert、Zspace、Discovr、Drashvr) ・結論 |
Virtual reality (VR) for education is an experience taking place within simulated and immersive environments that can be similar to or completely different from the real world in education filed.
In 2021, the global VR for Education market size will be US$ XX million and it is expected to reach US$ XX million by the end of 2027, with a CAGR of XX% during 2021-2027.
This report focuses on the global VR for Education status, future forecast, growth opportunity, key market, and key players. The study objectives are to present the VR for Education development in North America, Europe, Japan, China, Southeast Asia, India, etc.
Global VR for Education Scope and Market Size
VR for Education market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global VR for Education market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.
Segment by Type
Hardware
Software
Segment by Application
Public School
Private School
Others
By Region
North America
Europe
Japan
China
Southeast Asia
India
By Company
Woofbert
Zspace
Discovr
Drashvr
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR for Education Market Size Growth Rate by Type (2021-2027)
1.2.2 Hardware
1.2.3 Software
1.3 Market by Application
1.3.1 Global VR for Education Market Share by Application (2021-2027)
1.3.2 Public School
1.3.3 Private School
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global VR for Education Market Size
2.2 VR for Education Market Size by Regions
2.2.1 VR for Education Growth Rate by Regions (2021-2027)
2.2.2 VR for Education Market Share by Regions (2021-2027)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Use Cases
3 Key Players
3.1 VR for Education Revenue by Players (2020-2021)
3.2 VR for Education Key Players Headquaters and Area Served
3.3 Key Players VR for Education Product/Solution/Service
3.4 Date of Enter into VR for Education Market
3.5 Mergers & Acquisitions, Expansion Plans
4 Breakdown by Type and by Application
4.1 Global VR for Education Market Size by Type (2021-2027)
4.2 Global VR for Education Market Size by Application (2021-2027)
5 North America
5.1 North America VR for Education Market Forecast (2021-2027)
5.2 VR for Education Key Players in North America
5.3 North America VR for Education Market Size by Type
5.4 North America VR for Education Market Size by Application
6.4.4 Canada
6 Europe
6.1 Europe VR for Education Market Forecast (2021-2027)
6.2 VR for Education Key Players in Europe
6.3 Europe VR for Education Market Size by Type
6.4 Europe VR for Education Market Size by Application
7 Japan
7.1 Japan VR for Education Market Forecast (2021-2027)
7.2 VR for Education Key Players in Europe
7.3 Japan VR for Education Market Size by Type
7.4 Japan VR for Education Market Size by Application
8 Rest of World
8.1 China
8.1.1 China VR for Education Market Analysis
8.1.2 Key Players in China
8.2 Southeast Asia
8.2.1 Southeast Asia VR for Education Market Analysis
8.2.2 Key Players in Southeast Asia
8.3 India
8.3.1 India VR for Education Market Analysis
8.3.2 Key Players in India
9 International Player Profiles
9.1 Woofbert
9.1.1 Woofbert Company Details
9.1.2 Woofbert Description and Business Overview
9.1.3 Woofbert VR for Education Introduction
9.1.4 Woofbert Revenue in VR for Education Business (2020-2021)
9.1.5 Woofbert Recent Development
9.2 Zspace
9.2.1 Zspace Company Details
9.2.2 Zspace Description and Business Overview
9.2.3 Zspace VR for Education Introduction
9.2.4 Zspace Revenue in VR for Education Business (2020-2021)
9.2.5 Zspace Recent Development
9.3 Discovr
9.3.1 Discovr Company Details
9.3.2 Discovr Description and Business Overview
9.3.3 Discovr VR for Education Introduction
9.3.4 Discovr Revenue in VR for Education Business (2020-2021)
9.3.5 Discovr Recent Development
9.4 Drashvr
9.4.1 Drashvr Company Details
9.4.2 Drashvr Description and Business Overview
9.4.3 Drashvr VR for Education Introduction
9.4.4 Drashvr Revenue in VR for Education Business (2020-2021)
9.4.5 Drashvr Recent Development
10 Market Dynamics
10.1 Industry Trends
10.2 Market Drives
10.3 Market Challenges
10.4 Market Restraints
11 Key Findings in This Report
12 Appendix
12.1 Research Methodology
12.1.1 Methodology/Research Approach
12.1.2 Data Source
12.2 Disclaimer
12.3 Author Details
Table 1. Global VR for Education Market Size Growth Rate by Type (2021-2027) (US$ Million)
Table 2. Key Players of Hardware
Table 3. Key Players of Software
Table 4. Global VR for Education Market Size Growth by Application (2021-2027) (US$ Million)
Table 5. Global VR for Education Market Size by Regions (2021-2027) (US$ Million)
Table 6. Global VR for Education Market Share by Regions (2021-2027)
Table 7. Market Top Trends
Table 8. Market Use Cases
Table 9. Global VR for Education Revenue by Players (2020-2021) (US$ Million)
Table 10. Global VR for Education Market Share by Players (2020-2021)
Table 11. Key Players Headquarters and Area Served
Table 12. Key Players VR for Education Product Solution and Service
Table 13. Date of Enter into VR for Education Market
Table 14. Mergers & Acquisitions, Expansion Plans
Table 15. Global VR for Education Market Size by Type (2021-2027) (US$ Million)
Table 16. Global VR for Education Market Size Share by Type (2021-2027)
Table 17. Global VR for Education Market Size by Application (2021-2027) (US$ Million)
Table 18. Global VR for Education Market Size Share by Application (2021-2027)
Table 19. North America Key Players VR for Education Revenue (2020-2021) (US$ Million)
Table 20. North America Key Players VR for Education Market Share (2020-2021)
Table 21. North America VR for Education Market Size by Type (2021-2027) (US$ Million)
Table 22. North America VR for Education Market Share by Type (2021-2027)
Table 23. North America VR for Education Market Size by Application (2021-2027) (US$ Million)
Table 24. North America VR for Education Market Share by Application (2021-2027)
Table 25. Europe Key Players VR for Education Revenue (2020-2021) (US$ Million)
Table 26. Europe Key Players VR for Education Market Share (2020-2021)
Table 27. Europe VR for Education Market Size by Type (2021-2027) (US$ Million)
Table 28. Europe VR for Education Market Share by Type (2021-2027)
Table 29. Europe VR for Education Market Size by Application (2021-2027) (US$ Million)
Table 30. Europe VR for Education Market Share by Application (2021-2027)
Table 31. Japan Key Players VR for Education Revenue (2020-2021) (US$ Million)
Table 32. Japan Key Players VR for Education Market Share (2020-2021)
Table 33. Japan VR for Education Market Size by Type (2021-2027) (US$ Million)
Table 34. Japan VR for Education Market Share by Type (2021-2027)
Table 35. Japan VR for Education Market Size by Application (2021-2027) (US$ Million)
Table 36. Japan VR for Education Market Share by Application (2021-2027)
Table 37. Key Players in China
Table 38. Key Players in Southeast Asia
Table 39. Key Players in India
Table 40. Woofbert Company Details
Table 41. Woofbert Description and Business Overview
Table 42. Woofbert VR for Education Product
Table 43. Woofbert Revenue in VR for Education Business 2020 and 2021
Table 44. Woofbert Recent Development
Table 45. Zspace Company Details
Table 46. Zspace Description and Business Overview
Table 47. Zspace VR for Education Product
Table 48. Zspace Revenue in VR for Education Business 2020 and 2021
Table 49. Zspace Recent Development
Table 50. Discovr Company Details
Table 51. Discovr Description and Business Overview
Table 52. Discovr VR for Education Product
Table 53. Discovr Revenue in VR for Education Business 2020 and 2021
Table 54. Discovr Recent Development
Table 55. Drashvr Company Details
Table 56. Drashvr Description and Business Overview
Table 57. Drashvr VR for Education Product
Table 58. Drashvr Revenue in VR for Education Business 2020 and 2021
Table 59. Drashvr Recent Development
Table 60. VR for Education Market Trends
Table 61. VR for Education Market Drivers
Table 62. VR for Education Market Challenges
Table 63. VR for Education Market Restraints
Table 64. Research Programs/Design for This Report
Table 65. Key Data Information from Secondary Sources
Table 66. Key Data Information from Primary Sources
List of Figures
Figure 1. Global VR for Education Market Share by Type in 2021 & 2027
Figure 2. Hardware Features
Figure 3. Software Features
Figure 4. Global VR for Education Market Share by Application in 2021 & 2027
Figure 5. Public School Case Studies
Figure 6. Private School Case Studies
Figure 7. Others Case Studies
Figure 8. VR for Education Report Years Considered
Figure 9. Global VR for Education Market Size and Growth Rate (2020-2027) (US$ Million)
Figure 10. Global VR for Education Market Share by Regions (2020-2027)
Figure 11. Global VR for Education Market Share by Players in 2021
Figure 12. Global VR for Education Market Size Market Share by Type (2021-2027)
Figure 13. Global VR for Education Market Size Market Share by Application (2021-2027)
Figure 14. Global VR for Education Revenue Market Share by Application in 2021
Figure 15. North America VR for Education Market Size 2021-2027 (US$ Million)
Figure 16. Europe VR for Education Market Size 2021-2027 (US$ Million)
Figure 17. Japan VR for Education Market Size 2021-2027 (US$ Million)
Figure 18. VR for Education Market Size in China (2021-2027) (US$ Million)
Figure 19. VR for Education Market Size in Southeast Asia (2021-2027) (US$ Million)
Figure 20. VR for Education Market Size in India (2021-2027) (US$ Million)
Figure 21. Bottom-up and Top-down Approaches for This Report
Figure 22. Data Triangulation
Figure 23. Key Executives Interviewed