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レポート概要
QYResearch社発行の本調査レポートでは、自動車用拡張現実(AR)&仮想現実(VR)の世界市場(2016年~2027年)を対象に調査し、市場動向、主要企業の市場シェア、種類別市場規模(拡張現実(AR)、仮想現実(VR))、用途別市場規模(研究&開発、製造&供給、マーケティング&販売、アフターセールス、サポート機能、製品)、主要地域別市場規模(北米、アメリカ、欧州、アジア、日本、中国、韓国、インド、東南アジア、中南米、中東、アフリカ等)、企業情報などをまとめております。 ・市場概要 ・自動車用拡張現実(AR)&仮想現実(VR)の市場動向 ・企業の競争状況、市場シェア ・自動車用拡張現実(AR)&仮想現実(VR)の種類別市場規模と予測2016-2027(拡張現実(AR)、仮想現実(VR)) ・自動車用拡張現実(AR)&仮想現実(VR)の用途別市場規模と予測2016-2027(研究&開発、製造&供給、マーケティング&販売、アフターセールス、サポート機能、製品) ・自動車用拡張現実(AR)&仮想現実(VR)の北米市場規模2016-2027(アメリカ、カナダ) ・自動車用拡張現実(AR)&仮想現実(VR)の欧州市場規模2016-2027(ドイツ、フランス、イギリス等) ・自動車用拡張現実(AR)&仮想現実(VR)のアジア市場規模2016-2027(日本、中国、韓国、インド、東南アジア等) ・自動車用拡張現実(AR)&仮想現実(VR)の中南米市場規模2016-2027(メキシコ、ブラジル) ・自動車用拡張現実(AR)&仮想現実(VR)の中東・アフリカ市場規模2016-2027(トルコ、サウジアラビア等) ・主要企業情報(Continental、Microsoft、Visteon Corporation、Volkswagen、Unity、Bosch、DAQRI、HTC、Hyundai Motor、Wayray) ・結論 |
While augmented and virtual reality applications in mobile and gaming have recently emerged, these concepts have already been deployed for a variety of automotive use cases including AR HUDs, local and remote see-through applications, pre-sales experiences, vehicle desgin, manufacturing, maintenance, and user manuals. Main benefits are centered around a more intuitive and seamless user interface for drivers, especially critical for semi-autonomous driving and driving down costs.
Market Analysis and Insights: Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market
The global Automotive Augmented Reality (AR) and Virtual Reality (VR) market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Automotive Augmented Reality (AR) and Virtual Reality (VR) market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Automotive Augmented Reality (AR) and Virtual Reality (VR) market in terms of revenue.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Automotive Augmented Reality (AR) and Virtual Reality (VR) market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Automotive Augmented Reality (AR) and Virtual Reality (VR) market.
Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Scope and Market Size
Automotive Augmented Reality (AR) and Virtual Reality (VR) market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Automotive Augmented Reality (AR) and Virtual Reality (VR) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast and in terms of revenue and forecast for the period 2016-2027.
Segment
Augmented Reality (AR)
Virtual Reality (VR)
Segment
Research & Development
Manufacturing & Supply
Marketing & Sales
Aftersales
Support Functions
Product
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
By Company
Continental
Microsoft
Visteon Corporation
Volkswagen
Unity
Bosch
DAQRI
HTC
Hyundai Motor
Wayray
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth Rate : 2016 VS 2021 VS 2027
1.2.2 Augmented Reality (AR)
1.2.3 Virtual Reality (VR)
1.3 Market by Application
1.3.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share : 2016 VS 2021 VS 2027
1.3.2 Research & Development
1.3.3 Manufacturing & Supply
1.3.4 Marketing & Sales
1.3.5 Aftersales
1.3.6 Support Functions
1.3.7 Product
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Perspective (2016-2027)
2.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Growth Trends by Regions
2.2.1 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Historic Market Share by Regions (2016-2021)
2.2.3 Automotive Augmented Reality (AR) and Virtual Reality (VR) Forecasted Market Size by Regions (2022-2027)
2.3 Automotive Augmented Reality (AR) and Virtual Reality (VR) Industry Dynamic
2.3.1 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Trends
2.3.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Drivers
2.3.3 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Challenges
2.3.4 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Automotive Augmented Reality (AR) and Virtual Reality (VR) Players by Revenue
3.1.1 Global Top Automotive Augmented Reality (AR) and Virtual Reality (VR) Players by Revenue (2016-2021)
3.1.2 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue Market Share by Players (2016-2021)
3.2 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue
3.4 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Concentration Ratio
3.4.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue in 2020
3.5 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players Head office and Area Served
3.6 Key Players Automotive Augmented Reality (AR) and Virtual Reality (VR) Product Solution and Service
3.7 Date of Enter into Automotive Augmented Reality (AR) and Virtual Reality (VR) Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Automotive Augmented Reality (AR) and Virtual Reality (VR) Breakdown Data
4.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Historic Market Size (2016-2021)
4.2 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Forecasted Market Size (2022-2027)
5 Automotive Augmented Reality (AR) and Virtual Reality (VR) Breakdown Data
5.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Historic Market Size (2016-2021)
5.2 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Forecasted Market Size (2022-2027)
6 North America
6.1 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2027)
6.2 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size
6.2.1 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021)
6.2.2 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2022-2027)
6.2.3 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2027)
6.3 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size
6.3.1 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021)
6.3.2 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2022-2027)
6.3.3 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2027)
6.4 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Country
6.4.1 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Country (2016-2021)
6.4.2 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2027)
7.2 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size
7.2.1 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021)
7.2.2 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2022-2027)
7.2.3 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2027)
7.3 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size
7.3.1 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021)
7.3.2 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2022-2027)
7.3.3 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2027)
7.4 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Country
7.4.1 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Country (2016-2021)
7.4.2 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2027)
8.2 Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size
8.2.1 Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021)
8.2.2 Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2022-2027)
8.2.3 Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2027)
8.3 Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size
8.3.1 Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021)
8.3.2 Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2022-2027)
8.3.3 Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2027)
8.4 Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Region
8.4.1 Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2027)
9.2 Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size
9.2.1 Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021)
9.2.2 Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2022-2027)
9.2.3 Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2027)
9.3 Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size
9.3.1 Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021)
9.3.2 Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2022-2027)
9.3.3 Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2027)
9.4 Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Country
9.4.1 Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Country (2016-2021)
9.4.2 Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2027)
10.2 Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size
10.2.1 Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021)
10.2.2 Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2022-2027)
10.2.3 Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2027)
10.3 Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size
10.3.1 Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021)
10.3.2 Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2022-2027)
10.3.3 Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2027)
10.4 Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Country
10.4.1 Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Continental
11.1.1 Continental Company Details
11.1.2 Continental Business Overview
11.1.3 Continental Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
11.1.4 Continental Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021)
11.1.5 Continental Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Details
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
11.2.4 Microsoft Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021)
11.2.5 Microsoft Recent Development
11.3 Visteon Corporation
11.3.1 Visteon Corporation Company Details
11.3.2 Visteon Corporation Business Overview
11.3.3 Visteon Corporation Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
11.3.4 Visteon Corporation Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021)
11.3.5 Visteon Corporation Recent Development
11.4 Volkswagen
11.4.1 Volkswagen Company Details
11.4.2 Volkswagen Business Overview
11.4.3 Volkswagen Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
11.4.4 Volkswagen Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021)
11.4.5 Volkswagen Recent Development
11.5 Unity
11.5.1 Unity Company Details
11.5.2 Unity Business Overview
11.5.3 Unity Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
11.5.4 Unity Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021)
11.5.5 Unity Recent Development
11.6 Bosch
11.6.1 Bosch Company Details
11.6.2 Bosch Business Overview
11.6.3 Bosch Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
11.6.4 Bosch Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021)
11.6.5 Bosch Recent Development
11.7 DAQRI
11.7.1 DAQRI Company Details
11.7.2 DAQRI Business Overview
11.7.3 DAQRI Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
11.7.4 DAQRI Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021)
11.7.5 DAQRI Recent Development
11.8 HTC
11.8.1 HTC Company Details
11.8.2 HTC Business Overview
11.8.3 HTC Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
11.8.4 HTC Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021)
11.8.5 HTC Recent Development
11.9 Hyundai Motor
11.9.1 Hyundai Motor Company Details
11.9.2 Hyundai Motor Business Overview
11.9.3 Hyundai Motor Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
11.9.4 Hyundai Motor Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021)
11.9.5 Hyundai Motor Recent Development
11.10 Wayray
11.10.1 Wayray Company Details
11.10.2 Wayray Business Overview
11.10.3 Wayray Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
11.10.4 Wayray Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021)
11.10.5 Wayray Recent Development
12 Analyst’s Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Table 1. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth Rate (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Augmented Reality (AR)
Table 3. Key Players of Virtual Reality (VR)
Table 4. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth (US$ Million): 2016 VS 2021 VS 2027
Table 5. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Regions (2016-2021) & (US$ Million)
Table 7. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Regions (2016-2021)
Table 8. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 9. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Regions (2022-2027)
Table 10. Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Trends
Table 11. Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Drivers
Table 12. Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Challenges
Table 13. Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Restraints
Table 14. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue by Players (2016-2021) & (US$ Million)
Table 15. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Players (2016-2021)
Table 16. Global Top Automotive Augmented Reality (AR) and Virtual Reality (VR) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) as of 2020)
Table 17. Ranking of Global Top Automotive Augmented Reality (AR) and Virtual Reality (VR) Companies by Revenue (US$ Million) in 2020
Table 18. Global 5 Largest Players Market Share by Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue (CR5 and HHI) & (2016-2021)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Automotive Augmented Reality (AR) and Virtual Reality (VR) Product Solution and Service
Table 21. Date of Enter into Automotive Augmented Reality (AR) and Virtual Reality (VR) Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021) (US$ Million)
Table 24. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue Market Share (2016-2021)
Table 25. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Forecasted Market Size (2022-2027) (US$ Million)
Table 26. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue Market Share (2022-2027) & (US$ Million)
Table 27. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Share (2016-2021) & (US$ Million)
Table 28. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue Market Share (2016-2021)
Table 29. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Forecasted Market Size (2022-2027) (US$ Million)
Table 30. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue Market Share (2022-2027) & (US$ Million)
Table 31. North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021) (US$ Million)
Table 32. North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2022-2027) & (US$ Million)
Table 33. North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021) (US$ Million)
Table 34. North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2022-2027) & (US$ Million)
Table 35. North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Country (2016-2021) & (US$ Million)
Table 36. North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Country (2022-2027) & (US$ Million)
Table 37. Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021) (US$ Million)
Table 38. Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2022-2027) & (US$ Million)
Table 39. Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021) (US$ Million)
Table 40. Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2022-2027) & (US$ Million)
Table 41. Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Country (2016-2021) & (US$ Million)
Table 42. Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Country (2022-2027) & (US$ Million)
Table 43. Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021) (US$ Million)
Table 44. Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2022-2027) & (US$ Million)
Table 45. Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021) (US$ Million)
Table 46. Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2022-2027) & (US$ Million)
Table 47. Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Region (2016-2021) & (US$ Million)
Table 48. Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Region (2022-2027) & (US$ Million)
Table 49. Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021) (US$ Million)
Table 50. Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2022-2027) & (US$ Million)
Table 51. Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021) (US$ Million)
Table 52. Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2022-2027) & (US$ Million)
Table 53. Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Country (2016-2021) & (US$ Million)
Table 54. Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Country (2022-2027) & (US$ Million)
Table 55. Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021) (US$ Million)
Table 56. Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2022-2027) & (US$ Million)
Table 57. Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2016-2021) (US$ Million)
Table 58. Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2022-2027) & (US$ Million)
Table 59. Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Country (2016-2021) & (US$ Million)
Table 60. Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Country (2022-2027) & (US$ Million)
Table 61. Continental Company Details
Table 62. Continental Business Overview
Table 63. Continental Automotive Augmented Reality (AR) and Virtual Reality (VR) Product
Table 64. Continental Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 65. Continental Recent Development
Table 66. Microsoft Company Details
Table 67. Microsoft Business Overview
Table 68. Microsoft Automotive Augmented Reality (AR) and Virtual Reality (VR) Product
Table 69. Microsoft Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 70. Microsoft Recent Development
Table 71. Visteon Corporation Company Details
Table 72. Visteon Corporation Business Overview
Table 73. Visteon Corporation Automotive Augmented Reality (AR) and Virtual Reality (VR) Product
Table 74. Visteon Corporation Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 75. Visteon Corporation Recent Development
Table 76. Volkswagen Company Details
Table 77. Volkswagen Business Overview
Table 78. Volkswagen Automotive Augmented Reality (AR) and Virtual Reality (VR) Product
Table 79. Volkswagen Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 80. Volkswagen Recent Development
Table 81. Unity Company Details
Table 82. Unity Business Overview
Table 83. Unity Automotive Augmented Reality (AR) and Virtual Reality (VR) Product
Table 84. Unity Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 85. Unity Recent Development
Table 86. Bosch Company Details
Table 87. Bosch Business Overview
Table 88. Bosch Automotive Augmented Reality (AR) and Virtual Reality (VR) Product
Table 89. Bosch Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 90. Bosch Recent Development
Table 91. DAQRI Company Details
Table 92. DAQRI Business Overview
Table 93. DAQRI Automotive Augmented Reality (AR) and Virtual Reality (VR) Product
Table 94. DAQRI Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 95. DAQRI Recent Development
Table 96. HTC Company Details
Table 97. HTC Business Overview
Table 98. HTC Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 99. HTC Recent Development
Table 100. Hyundai Motor Company Details
Table 101. Hyundai Motor Business Overview
Table 102. Hyundai Motor Automotive Augmented Reality (AR) and Virtual Reality (VR) Product
Table 103. Hyundai Motor Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 104. Hyundai Motor Recent Development
Table 105. Wayray Company Details
Table 106. Wayray Business Overview
Table 107. Wayray Automotive Augmented Reality (AR) and Virtual Reality (VR) Product
Table 108. Wayray Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021) & (US$ Million)
Table 109. Wayray Recent Development
Table 110. Research Programs/Design for This Report
Table 111. Key Data Information from Secondary Sources
Table 112. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share : 2020 VS 2027
Figure 2. Augmented Reality (AR) Features
Figure 3. Virtual Reality (VR) Features
Figure 4. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share : 2020 VS 2027
Figure 5. Research & Development Case Studies
Figure 6. Manufacturing & Supply Case Studies
Figure 7. Marketing & Sales Case Studies
Figure 8. Aftersales Case Studies
Figure 9. Support Functions Case Studies
Figure 10. Product Case Studies
Figure 11. Automotive Augmented Reality (AR) and Virtual Reality (VR) Report Years Considered
Figure 12. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 13. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 14. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Regions: 2020 VS 2027
Figure 15. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Regions (2022-2027)
Figure 16. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Players in 2020
Figure 17. Global Top Automotive Augmented Reality (AR) and Virtual Reality (VR) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) as of 2020
Figure 18. The Top 10 and 5 Players Market Share by Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue in 2020
Figure 19. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue Market Share (2016-2021)
Figure 20. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue Market Share (2022-2027)
Figure 21. North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 22. North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share (2016-2027)
Figure 23. North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share (2016-2027)
Figure 24. North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Country (2016-2027)
Figure 25. United States Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 26. Canada Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 27. Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 28. Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share (2016-2027)
Figure 29. Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share (2016-2027)
Figure 30. Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Country (2016-2027)
Figure 31. Germany Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. France Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. U.K. Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Italy Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Russia Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. Nordic Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 37. Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 38. Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share (2016-2027)
Figure 39. Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share (2016-2027)
Figure 40. Asia-Pacific Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Region (2016-2027)
Figure 41. China Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. Japan Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. South Korea Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Southeast Asia Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. India Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. Australia Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 47. Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 48. Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share (2016-2027)
Figure 49. Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share (2016-2027)
Figure 50. Latin America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Country (2016-2027)
Figure 51. Mexico Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 52. Brazil Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 53. Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 54. Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share (2016-2027)
Figure 55. Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share (2016-2027)
Figure 56. Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Country (2016-2027)
Figure 57. Turkey Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 58. Saudi Arabia Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 59. UAE Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 60. Continental Revenue Growth Rate in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021)
Figure 61. Microsoft Revenue Growth Rate in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021)
Figure 62. Visteon Corporation Revenue Growth Rate in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021)
Figure 63. Volkswagen Revenue Growth Rate in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021)
Figure 64. Unity Revenue Growth Rate in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021)
Figure 65. Bosch Revenue Growth Rate in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021)
Figure 66. DAQRI Revenue Growth Rate in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021)
Figure 67. HTC Revenue Growth Rate in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021)
Figure 68. Hyundai Motor Revenue Growth Rate in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021)
Figure 69. Wayray Revenue Growth Rate in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2016-2021)
Figure 70. Bottom-up and Top-down Approaches for This Report
Figure 71. Data Triangulation
Figure 72. Key Executives Interviewed