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レポート概要
本市場調査資料では、世界のゲーミングヘッドセット&ゲーミングヘッドホン市場について種類別(ゲーミングヘッドセット、ゲーミングヘッドホン)、用途別(個人用、商業用)、地域別(アメリカ、ヨーロッパ、中国、日本、東南アジア、インド)に区分して調査し、纏めました。2016年~2027年までの市場規模と予測(販売量、売上、価格)、主要プレイヤーの競争状況・市場シェア・企業情報、製造コスト分析、販売チャネル・流通業者・顧客情報、市場動向・機会・課題などのマーケットデータが記載されています。市場予測データは新型コロナウイルスの影響を反映させました。 ・ゲーミングヘッドセット&ゲーミングヘッドホン市場の概要 ・世界の主要地域別ゲーミングヘッドセット&ゲーミングヘッドホン市場規模2016-2027 ・主要プレイヤーの競争状況・市場シェア ・世界のゲーミングヘッドセット&ゲーミングヘッドホン市場規模2016-2021:種類別(ゲーミングヘッドセット、ゲーミングヘッドホン) ・世界のゲーミングヘッドセット&ゲーミングヘッドホン市場予測2012-2027:種類別(ゲーミングヘッドセット、ゲーミングヘッドホン) ・世界のゲーミングヘッドセット&ゲーミングヘッドホン市場規模2016-2021:用途別(個人用、商業用) ・世界のゲーミングヘッドセット&ゲーミングヘッドホン市場予測2012-2027:用途別(個人用、商業用) ・ゲーミングヘッドセット&ゲーミングヘッドホンのアメリカ市場規模と予測2016-2021 ・ゲーミングヘッドセット&ゲーミングヘッドホンのヨーロッパ市場規模と予測2016-2021 ・ゲーミングヘッドセット&ゲーミングヘッドホンの中国市場規模と予測2016-2021 ・ゲーミングヘッドセット&ゲーミングヘッドホンの日本市場規模と予測2016-2021 ・ゲーミングヘッドセット&ゲーミングヘッドホンの東南アジア市場規模と予測2016-2021 ・ゲーミングヘッドセット&ゲーミングヘッドホンのインド市場規模と予測2016-2021 ・主要プレイヤーの企業情報:事業概要・売上・企業動向 (Turtle Beach、Sennheiser、Sony、Logitech、Hyperx (Kingston)、Somic、Razer、Corsair、SteelSeries、Plantronics、Audio-Technica、Kotion Electronic、Trust International、Creative Technology、Thrustmaster、Big Ben、PDP-Pelican、Mad Catz、Cooler Master、KYE System Corp (Genius)) ・ゲーミングヘッドセット&ゲーミングヘッドホンの製造コスト分析 ・販売チャネル、流通業者、顧客 ・ゲーミングヘッドセット&ゲーミングヘッドホンの市場動向・機会・課題 ・調査の結論 |
The gaming headset and gaming headphone, generally designed and used purely for gaming.
The industry’s leading producers are Turtle Beach, Sennheiser and Sony, with revenue ratios of 18.98%, 10.14% and 7.96%, respectively, in 2019.
Market Analysis and Insights: Global Gaming Headsets and Gaming Headphones Market
The global Gaming Headsets and Gaming Headphones market was valued at US$ 1830.4 in 2020 and will reach US$ 2747 million by the end of 2027, growing at a CAGR of 7.0% during 2022-2027.
Global Gaming Headsets and Gaming Headphones Scope and Market Size
The global Gaming Headsets and Gaming Headphones market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Headsets and Gaming Headphones market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2016-2027.
Segment by Type
Gaming Headsets
Gaming Headphones
Segment by Application
Personal Use
Commercial Use
The Gaming Headsets and Gaming Headphones market is analysed and market size information is provided by regions (countries). Segment by Application, the Gaming Headsets and Gaming Headphones market is segmented into North America, Europe, China, Japan, Southeast Asia, India and Other Regions.
By Company
Turtle Beach
Sennheiser
Sony
Logitech
Hyperx (Kingston)
Somic
Razer
Corsair
SteelSeries
Plantronics
Audio-Technica
Kotion Electronic
Trust International
Creative Technology
Thrustmaster
Big Ben
PDP-Pelican
Mad Catz
Cooler Master
KYE System Corp (Genius)
1 Gaming Headsets and Gaming Headphones Market Overview
1.1 Gaming Headsets and Gaming Headphones Product Scope
1.2 Gaming Headsets and Gaming Headphones Segment by Type
1.2.1 Global Gaming Headsets and Gaming Headphones Sales by Type (2016 & 2021 & 2027)
1.2.2 Gaming Headsets
1.2.3 Gaming Headphones
1.3 Gaming Headsets and Gaming Headphones Segment by Application
1.3.1 Global Gaming Headsets and Gaming Headphones Sales Comparison by Application (2016 & 2021 & 2027)
1.3.2 Personal Use
1.3.3 Commercial Use
1.4 Gaming Headsets and Gaming Headphones Market Estimates and Forecasts (2016-2027)
1.4.1 Global Gaming Headsets and Gaming Headphones Market Size in Value Growth Rate (2016-2027)
1.4.2 Global Gaming Headsets and Gaming Headphones Market Size in Volume Growth Rate (2016-2027)
1.4.3 Global Gaming Headsets and Gaming Headphones Price Trends (2016-2027)
2 Gaming Headsets and Gaming Headphones Estimates and Forecasts by Region
2.1 Global Gaming Headsets and Gaming Headphones Market Size by Region: 2016 VS 2021 VS 2027
2.2 Global Gaming Headsets and Gaming Headphones Retrospective Market Scenario by Region (2016-2021)
2.2.1 Global Gaming Headsets and Gaming Headphones Sales Market Share by Region (2016-2021)
2.2.2 Global Gaming Headsets and Gaming Headphones Revenue Market Share by Region (2016-2021)
2.3 Global Gaming Headsets and Gaming Headphones Market Estimates and Forecasts by Region (2022-2027)
2.3.1 Global Gaming Headsets and Gaming Headphones Sales Estimates and Forecasts by Region (2022-2027)
2.3.2 Global Gaming Headsets and Gaming Headphones Revenue Forecast by Region (2022-2027)
2.4 Geographic Market Analysis: Market Facts & Figures
2.4.1 North America Gaming Headsets and Gaming Headphones Estimates and Projections (2016-2027)
2.4.2 Europe Gaming Headsets and Gaming Headphones Estimates and Projections (2016-2027)
2.4.3 China Gaming Headsets and Gaming Headphones Estimates and Projections (2016-2027)
2.4.4 Japan Gaming Headsets and Gaming Headphones Estimates and Projections (2016-2027)
2.4.5 Southeast Asia Gaming Headsets and Gaming Headphones Estimates and Projections (2016-2027)
2.4.6 India Gaming Headsets and Gaming Headphones Estimates and Projections (2016-2027)
3 Global Gaming Headsets and Gaming Headphones Competition Landscape by Players
3.1 Global Top Gaming Headsets and Gaming Headphones Players by Sales (2016-2021)
3.2 Global Top Gaming Headsets and Gaming Headphones Players by Revenue (2016-2021)
3.3 Global Gaming Headsets and Gaming Headphones Market Share by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Gaming Headsets and Gaming Headphones as of 2020)
3.4 Global Gaming Headsets and Gaming Headphones Average Price by Company (2016-2021)
3.5 Manufacturers Gaming Headsets and Gaming Headphones Manufacturing Sites, Area Served, Product Type
3.6 Manufacturers Mergers & Acquisitions, Expansion Plans
4 Global Gaming Headsets and Gaming Headphones Market Size by Type
4.1 Global Gaming Headsets and Gaming Headphones Historic Market Review by Type (2016-2021)
4.1.1 Global Gaming Headsets and Gaming Headphones Sales Market Share by Type (2016-2021)
4.1.2 Global Gaming Headsets and Gaming Headphones Revenue Market Share by Type (2016-2021)
4.1.3 Global Gaming Headsets and Gaming Headphones Price by Type (2016-2021)
4.2 Global Gaming Headsets and Gaming Headphones Market Estimates and Forecasts by Type (2022-2027)
4.2.1 Global Gaming Headsets and Gaming Headphones Sales Forecast by Type (2022-2027)
4.2.2 Global Gaming Headsets and Gaming Headphones Revenue Forecast by Type (2022-2027)
4.2.3 Global Gaming Headsets and Gaming Headphones Price Forecast by Type (2022-2027)
5 Global Gaming Headsets and Gaming Headphones Market Size by Application
5.1 Global Gaming Headsets and Gaming Headphones Historic Market Review by Application (2016-2021)
5.1.1 Global Gaming Headsets and Gaming Headphones Sales Market Share by Application (2016-2021)
5.1.2 Global Gaming Headsets and Gaming Headphones Revenue Market Share by Application (2016-2021)
5.1.3 Global Gaming Headsets and Gaming Headphones Price by Application (2016-2021)
5.2 Global Gaming Headsets and Gaming Headphones Market Estimates and Forecasts by Application (2022-2027)
5.2.1 Global Gaming Headsets and Gaming Headphones Sales Forecast by Application (2022-2027)
5.2.2 Global Gaming Headsets and Gaming Headphones Revenue Forecast by Application (2022-2027)
5.2.3 Global Gaming Headsets and Gaming Headphones Price Forecast by Application (2022-2027)
6 North America Gaming Headsets and Gaming Headphones Market Facts & Figures
6.1 North America Gaming Headsets and Gaming Headphones Sales by Company
6.1.1 North America Gaming Headsets and Gaming Headphones Sales by Company (2016-2021)
6.1.2 North America Gaming Headsets and Gaming Headphones Revenue by Company (2016-2021)
6.2 North America Gaming Headsets and Gaming Headphones Sales Breakdown by Type
6.2.1 North America Gaming Headsets and Gaming Headphones Sales Breakdown by Type (2016-2021)
6.2.2 North America Gaming Headsets and Gaming Headphones Sales Breakdown by Type (2022-2027)
6.3 North America Gaming Headsets and Gaming Headphones Sales Breakdown by Application
6.3.1 North America Gaming Headsets and Gaming Headphones Sales Breakdown by Application (2016-2021)
6.3.2 North America Gaming Headsets and Gaming Headphones Sales Breakdown by Application (2022-2027)
7 Europe Gaming Headsets and Gaming Headphones Market Facts & Figures
7.1 Europe Gaming Headsets and Gaming Headphones Sales by Company
7.1.1 Europe Gaming Headsets and Gaming Headphones Sales by Company (2016-2021)
7.1.2 Europe Gaming Headsets and Gaming Headphones Revenue by Company (2016-2021)
7.2 Europe Gaming Headsets and Gaming Headphones Sales Breakdown by Type
7.2.1 Europe Gaming Headsets and Gaming Headphones Sales Breakdown by Type (2016-2021)
7.2.2 Europe Gaming Headsets and Gaming Headphones Sales Breakdown by Type (2022-2027)
7.3 Europe Gaming Headsets and Gaming Headphones Sales Breakdown by Application
7.3.1 Europe 140 Sales Breakdown by Application (2016-2021)
7.3.2 Europe 140 Sales Breakdown by Application (2022-2027)
8 China Gaming Headsets and Gaming Headphones Market Facts & Figures
8.1 China Gaming Headsets and Gaming Headphones Sales by Company
8.1.1 China Gaming Headsets and Gaming Headphones Sales by Company (2016-2021)
8.1.2 China Gaming Headsets and Gaming Headphones Revenue by Company (2016-2021)
8.2 China Gaming Headsets and Gaming Headphones Sales Breakdown by Type
8.2.1 China Gaming Headsets and Gaming Headphones Sales Breakdown by Type (2016-2021)
8.2.2 China Gaming Headsets and Gaming Headphones Sales Breakdown by Type (2022-2027)
8.3 China Gaming Headsets and Gaming Headphones Sales Breakdown by Application
8.3.1 China 310 Sales Breakdown by Application (2016-2021)
8.3.2 China 310 Sales Breakdown by Application (2022-2027)
9 Japan Gaming Headsets and Gaming Headphones Market Facts & Figures
9.1 Japan Gaming Headsets and Gaming Headphones Sales by Company
9.1.1 Japan Gaming Headsets and Gaming Headphones Sales by Company (2016-2021)
9.1.2 Japan Gaming Headsets and Gaming Headphones Revenue by Company (2016-2021)
9.2 Japan Gaming Headsets and Gaming Headphones Sales Breakdown by Type
9.2.1 Japan Gaming Headsets and Gaming Headphones Sales Breakdown by Type (2016-2021)
9.2.2 Japan Gaming Headsets and Gaming Headphones Sales Breakdown by Type (2022-2027)
9.3 Japan Gaming Headsets and Gaming Headphones Sales Breakdown by Application
9.3.1 Japan Jan. Sales Breakdown by Application (2016-2021)
9.3.2 Japan Jan. Sales Breakdown by Application (2022-2027)
10 Southeast Asia Gaming Headsets and Gaming Headphones Market Facts & Figures
10.1 Southeast Asia Gaming Headsets and Gaming Headphones Sales by Company
10.1.1 Southeast Asia Gaming Headsets and Gaming Headphones Sales by Company (2016-2021)
10.1.2 Southeast Asia Gaming Headsets and Gaming Headphones Revenue by Company (2016-2021)
10.2 Southeast Asia Gaming Headsets and Gaming Headphones Sales Breakdown by Type
10.2.1 Southeast Asia Gaming Headsets and Gaming Headphones Sales Breakdown by Type (2016-2021)
10.2.2 Southeast Asia Gaming Headsets and Gaming Headphones Sales Breakdown by Type (2022-2027)
10.3 Southeast Asia Gaming Headsets and Gaming Headphones Sales Breakdown by Application
10.3.1 Southeast Asia K Units Sales Breakdown by Application (2016-2021)
10.3.2 Southeast Asia K Units Sales Breakdown by Application (2022-2027)
11 India Gaming Headsets and Gaming Headphones Market Facts & Figures
11.1 India Gaming Headsets and Gaming Headphones Sales by Company
11.1.1 India Gaming Headsets and Gaming Headphones Sales by Company (2016-2021)
11.1.2 India Gaming Headsets and Gaming Headphones Revenue by Company (2016-2021)
11.2 India Gaming Headsets and Gaming Headphones Sales Breakdown by Type
11.2.1 India Gaming Headsets and Gaming Headphones Sales Breakdown by Type (2016-2021)
11.2.2 India Gaming Headsets and Gaming Headphones Sales Breakdown by Type (2022-2027)
11.3 India Gaming Headsets and Gaming Headphones Sales Breakdown by Application
11.3.1 India Gaming Headsets and Gaming Headphones Sales Breakdown by Application (2016-2021)
11.3.2 India Gaming Headsets and Gaming Headphones Sales Breakdown by Application (2022-2027)
12 Company Profiles and Key Figures in Gaming Headsets and Gaming Headphones Business
12.1 Turtle Beach
12.1.1 Turtle Beach Corporation Information
12.1.2 Turtle Beach Business Overview
12.1.3 Turtle Beach Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
12.1.4 Turtle Beach Gaming Headsets and Gaming Headphones Products Offered
12.1.5 Turtle Beach Recent Development
12.2 Sennheiser
12.2.1 Sennheiser Corporation Information
12.2.2 Sennheiser Business Overview
12.2.3 Sennheiser Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
12.2.4 Sennheiser Gaming Headsets and Gaming Headphones Products Offered
12.2.5 Sennheiser Recent Development
12.3 Sony
12.3.1 Sony Corporation Information
12.3.2 Sony Business Overview
12.3.3 Sony Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
12.3.4 Sony Gaming Headsets and Gaming Headphones Products Offered
12.3.5 Sony Recent Development
12.4 Logitech
12.4.1 Logitech Corporation Information
12.4.2 Logitech Business Overview
12.4.3 Logitech Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
12.4.4 Logitech Gaming Headsets and Gaming Headphones Products Offered
12.4.5 Logitech Recent Development
12.5 Hyperx (Kingston)
12.5.1 Hyperx (Kingston) Corporation Information
12.5.2 Hyperx (Kingston) Business Overview
12.5.3 Hyperx (Kingston) Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
12.5.4 Hyperx (Kingston) Gaming Headsets and Gaming Headphones Products Offered
12.5.5 Hyperx (Kingston) Recent Development
12.6 Somic
12.6.1 Somic Corporation Information
12.6.2 Somic Business Overview
12.6.3 Somic Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
12.6.4 Somic Gaming Headsets and Gaming Headphones Products Offered
12.6.5 Somic Recent Development
12.7 Razer
12.7.1 Razer Corporation Information
12.7.2 Razer Business Overview
12.7.3 Razer Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
12.7.4 Razer Gaming Headsets and Gaming Headphones Products Offered
12.7.5 Razer Recent Development
12.8 Corsair
12.8.1 Corsair Corporation Information
12.8.2 Corsair Business Overview
12.8.3 Corsair Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
12.8.4 Corsair Gaming Headsets and Gaming Headphones Products Offered
12.8.5 Corsair Recent Development
12.9 SteelSeries
12.9.1 SteelSeries Corporation Information
12.9.2 SteelSeries Business Overview
12.9.3 SteelSeries Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
12.9.4 SteelSeries Gaming Headsets and Gaming Headphones Products Offered
12.9.5 SteelSeries Recent Development
12.10 Plantronics
12.10.1 Plantronics Corporation Information
12.10.2 Plantronics Business Overview
12.10.3 Plantronics Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
12.10.4 Plantronics Gaming Headsets and Gaming Headphones Products Offered
12.10.5 Plantronics Recent Development
12.11 Audio-Technica
12.11.1 Audio-Technica Corporation Information
12.11.2 Audio-Technica Business Overview
12.11.3 Audio-Technica Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
12.11.4 Audio-Technica Gaming Headsets and Gaming Headphones Products Offered
12.11.5 Audio-Technica Recent Development
12.12 Kotion Electronic
12.12.1 Kotion Electronic Corporation Information
12.12.2 Kotion Electronic Business Overview
12.12.3 Kotion Electronic Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
12.12.4 Kotion Electronic Gaming Headsets and Gaming Headphones Products Offered
12.12.5 Kotion Electronic Recent Development
12.13 Trust International
12.13.1 Trust International Corporation Information
12.13.2 Trust International Business Overview
12.13.3 Trust International Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
12.13.4 Trust International Gaming Headsets and Gaming Headphones Products Offered
12.13.5 Trust International Recent Development
12.14 Creative Technology
12.14.1 Creative Technology Corporation Information
12.14.2 Creative Technology Business Overview
12.14.3 Creative Technology Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
12.14.4 Creative Technology Gaming Headsets and Gaming Headphones Products Offered
12.14.5 Creative Technology Recent Development
12.15 Thrustmaster
12.15.1 Thrustmaster Corporation Information
12.15.2 Thrustmaster Business Overview
12.15.3 Thrustmaster Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
12.15.4 Thrustmaster Gaming Headsets and Gaming Headphones Products Offered
12.15.5 Thrustmaster Recent Development
12.16 Big Ben
12.16.1 Big Ben Corporation Information
12.16.2 Big Ben Business Overview
12.16.3 Big Ben Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
12.16.4 Big Ben Gaming Headsets and Gaming Headphones Products Offered
12.16.5 Big Ben Recent Development
12.17 PDP-Pelican
12.17.1 PDP-Pelican Corporation Information
12.17.2 PDP-Pelican Business Overview
12.17.3 PDP-Pelican Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
12.17.4 PDP-Pelican Gaming Headsets and Gaming Headphones Products Offered
12.17.5 PDP-Pelican Recent Development
12.18 Mad Catz
12.18.1 Mad Catz Corporation Information
12.18.2 Mad Catz Business Overview
12.18.3 Mad Catz Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
12.18.4 Mad Catz Gaming Headsets and Gaming Headphones Products Offered
12.18.5 Mad Catz Recent Development
12.19 Cooler Master
12.19.1 Cooler Master Corporation Information
12.19.2 Cooler Master Business Overview
12.19.3 Cooler Master Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
12.19.4 Cooler Master Gaming Headsets and Gaming Headphones Products Offered
12.19.5 Cooler Master Recent Development
12.20 KYE System Corp (Genius)
12.20.1 KYE System Corp (Genius) Corporation Information
12.20.2 KYE System Corp (Genius) Business Overview
12.20.3 KYE System Corp (Genius) Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2016-2021)
12.20.4 KYE System Corp (Genius) Gaming Headsets and Gaming Headphones Products Offered
12.20.5 KYE System Corp (Genius) Recent Development
13 Gaming Headsets and Gaming Headphones Manufacturing Cost Analysis
13.1 Gaming Headsets and Gaming Headphones Key Raw Materials Analysis
13.1.1 Key Raw Materials
13.1.2 Key Raw Materials Price Trend
13.1.3 Key Suppliers of Raw Materials
13.2 Proportion of Manufacturing Cost Structure
13.3 Manufacturing Process Analysis of Gaming Headsets and Gaming Headphones
13.4 Gaming Headsets and Gaming Headphones Industrial Chain Analysis
14 Marketing Channel, Distributors and Customers
14.1 Marketing Channel
14.2 Gaming Headsets and Gaming Headphones Distributors List
14.3 Gaming Headsets and Gaming Headphones Customers
15 Market Dynamics
15.1 Gaming Headsets and Gaming Headphones Market Trends
15.2 Gaming Headsets and Gaming Headphones Drivers
15.3 Gaming Headsets and Gaming Headphones Market Challenges
15.4 Gaming Headsets and Gaming Headphones Market Restraints
16 Research Findings and Conclusion
17 Appendix
17.1 Research Methodology
17.1.1 Methodology/Research Approach
17.1.2 Data Source
17.2 Author List
17.3 Disclaimer
Table 1. Global Gaming Headsets and Gaming Headphones Sales (US$ Million) Growth Rate by Type (2016 & 2021 & 2027)
Table 2. Global Gaming Headsets and Gaming Headphones Sales ((US$ Million)) Comparison by Application (2016 & 2021 & 2027)
Table 3. Global Gaming Headsets and Gaming Headphones Market Size (US$ Million) by Region: 2016 VS 2021 &2027
Table 4. Global Gaming Headsets and Gaming Headphones Sales (K Units) by Region (2016-2021)
Table 5. Global Gaming Headsets and Gaming Headphones Sales Market Share by Region (2016-2021)
Table 6. Global Gaming Headsets and Gaming Headphones Revenue (US$ Million) Market Share by Region (2016-2021))
Table 7. Global Gaming Headsets and Gaming Headphones Revenue Share by Region (2016-2021)
Table 8. Global Gaming Headsets and Gaming Headphones Sales (K Units) Forecast by Region (2022-2027)
Table 9. Global Gaming Headsets and Gaming Headphones Sales Market Share Forecast by Region (2022-2027)
Table 10. Global Gaming Headsets and Gaming Headphones Revenue (US$ Million) Forecast by Region (2022-2027)
Table 11. Global Gaming Headsets and Gaming Headphones Revenue Share Forecast by Region (2022-2027)
Table 12. Global Gaming Headsets and Gaming Headphones Sales (K Units) of Key Companies (2016-2021)
Table 13. Global Gaming Headsets and Gaming Headphones Sales Share by Company (2016-2021)
Table 14. Global Gaming Headsets and Gaming Headphones Revenue (US$ Million) by Company (2016-2021)
Table 15. Global Gaming Headsets and Gaming Headphones Revenue Share by Company (2016-2021)
Table 16. Global Gaming Headsets and Gaming Headphones by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Headsets and Gaming Headphones as of 2020)
Table 17. Global Gaming Headsets and Gaming Headphones Average Price (US$/Unit) of Key Company (2016-2021)
Table 18. Manufacturers Gaming Headsets and Gaming Headphones Manufacturing Sites and Area Served
Table 19. Manufacturers Gaming Headsets and Gaming Headphones Product Type
Table 20. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 21. Global Gaming Headsets and Gaming Headphones Sales (K Units) by Type (2016-2021)
Table 22. Global Gaming Headsets and Gaming Headphones Sales Share by Type (2016-2021)
Table 23. Global Gaming Headsets and Gaming Headphones Revenue (US$ Million) Market Share by Type (2016-2021)
Table 24. Global Gaming Headsets and Gaming Headphones Price (US$/Unit) by Type (2016-2021)
Table 25. Global Gaming Headsets and Gaming Headphones Sales Share by Type (2022-2027)
Table 26. Global Gaming Headsets and Gaming Headphones Revenue (US$ Million) Market Share by Type (2022-2027)
Table 27. Global Gaming Headsets and Gaming Headphones Revenue Share by Type (2022-2027)
Table 28. Global Gaming Headsets and Gaming Headphones Price (US$/Unit) by Type (2022-2027)
Table 29. Global Gaming Headsets and Gaming Headphones Sales (K Units) by Application (2016-2021)
Table 30. Global Gaming Headsets and Gaming Headphones Sales Share by Application (2016-2021)
Table 31. Global Gaming Headsets and Gaming Headphones Revenue (US$ Million) Market Share by Application (2016-2021)
Table 32. Global Gaming Headsets and Gaming Headphones Price (US$/Unit) by Application (2016-2021)
Table 33. Global Gaming Headsets and Gaming Headphones Sales (K Units) by Application (2022-2027)
Table 34. Global Gaming Headsets and Gaming Headphones Sales Share by Application (2022-2027)
Table 35. Global Gaming Headsets and Gaming Headphones Revenue (US$ Million) Market Share by Application (2022-2027)
Table 36. Global Gaming Headsets and Gaming Headphones Revenue Share by Application (2022-2027)
Table 37. Global Gaming Headsets and Gaming Headphones Price (US$/Unit) by Application (2022-2027)
Table 38. North America Gaming Headsets and Gaming Headphones Sales (K Units) by Company (2016-2021)
Table 39. North America Gaming Headsets and Gaming Headphones Sales Market Share by Company (2016-2021)
Table 40. North America Gaming Headsets and Gaming Headphones Revenue by Company (2016-2021) & (US$ Million)
Table 41. North America Gaming Headsets and Gaming Headphones Revenue Market Share by Company (2016-2021)
Table 42. North America Gaming Headsets and Gaming Headphones Sales by Type (2016-2021) & (K Units)
Table 43. North America Gaming Headsets and Gaming Headphones Sales Market Share by Type (2016-2021)
Table 44. North America Gaming Headsets and Gaming Headphones Sales by Type (2022-2027) & (K Units)
Table 45. North America Gaming Headsets and Gaming Headphones Sales Market Share by Type (2022-2027)
Table 46. North America Gaming Headsets and Gaming Headphones Sales by Application (2016-2021) & (K Units)
Table 47. North America Gaming Headsets and Gaming Headphones Sales Market Share by Application (2016-2021)
Table 48. North America Gaming Headsets and Gaming Headphones Sales by Application (2022-2027) & (K Units)
Table 49. North America Gaming Headsets and Gaming Headphones Sales Market Share by Application (2022-2027)
Table 50. Europe Gaming Headsets and Gaming Headphones Sales (K Units) by Company (2016-2021)
Table 51. Europe Gaming Headsets and Gaming Headphones Sales Market Share by Company (2016-2021)
Table 52. Europe Gaming Headsets and Gaming Headphones Revenue by Company (2016-2021) & (US$ Million)
Table 53. Europe Gaming Headsets and Gaming Headphones Revenue Market Share by Company (2016-2021)
Table 54. Europe Gaming Headsets and Gaming Headphones Sales by Type (2016-2021) & (K Units)
Table 55. Europe Gaming Headsets and Gaming Headphones Sales Market Share by Type (2016-2021)
Table 56. Europe Gaming Headsets and Gaming Headphones Sales by Type (2022-2027) & (K Units)
Table 57. Europe Gaming Headsets and Gaming Headphones Sales Market Share by Type (2022-2027)
Table 58. Europe Gaming Headsets and Gaming Headphones Sales by Application (2016-2021) & (K Units)
Table 59. Europe Gaming Headsets and Gaming Headphones Sales Market Share by Application (2016-2021)
Table 60. Europe Gaming Headsets and Gaming Headphones Sales by Application (2022-2027) & (K Units)
Table 61. Europe Gaming Headsets and Gaming Headphones Sales Market Share by Application (2022-2027)
Table 62. China Gaming Headsets and Gaming Headphones Sales (K Units) by Company (2016-2021)
Table 63. China Gaming Headsets and Gaming Headphones Sales Market Share by Company (2016-2021)
Table 64. China Gaming Headsets and Gaming Headphones Revenue by Company (2016-2021) & (US$ Million)
Table 65. China Gaming Headsets and Gaming Headphones Revenue Market Share by Company (2016-2021)
Table 66. China Gaming Headsets and Gaming Headphones Sales by Type (2016-2021) & (K Units)
Table 67. China Gaming Headsets and Gaming Headphones Sales Market Share by Type (2016-2021)
Table 68. China Gaming Headsets and Gaming Headphones Sales by Type (2022-2027) & (K Units)
Table 69. China Gaming Headsets and Gaming Headphones Sales Market Share by Type (2022-2027)
Table 70. China Gaming Headsets and Gaming Headphones Sales by Application (2016-2021) & (K Units)
Table 71. China Gaming Headsets and Gaming Headphones Sales Market Share by Application (2016-2021)
Table 72. China Gaming Headsets and Gaming Headphones Sales by Application (2022-2027) & (K Units)
Table 73. China Gaming Headsets and Gaming Headphones Sales Market Share by Application (2022-2027)
Table 74. Japan Gaming Headsets and Gaming Headphones Sales (K Units) by Company (2016-2021)
Table 75. Japan Gaming Headsets and Gaming Headphones Sales Market Share by Company (2016-2021)
Table 76. Japan Gaming Headsets and Gaming Headphones Revenue by Company (2016-2021) & (US$ Million)
Table 77. Japan Gaming Headsets and Gaming Headphones Revenue Market Share by Company (2016-2021)
Table 78. Japan Gaming Headsets and Gaming Headphones Sales by Type (2016-2021) & (K Units)
Table 79. Japan Gaming Headsets and Gaming Headphones Sales Market Share by Type (2016-2021)
Table 80. Japan Gaming Headsets and Gaming Headphones Sales by Type (2022-2027) & (K Units)
Table 81. Japan Gaming Headsets and Gaming Headphones Sales Market Share by Type (2022-2027)
Table 82. Japan Gaming Headsets and Gaming Headphones Sales by Application (2016-2021) & (K Units)
Table 83. Japan Gaming Headsets and Gaming Headphones Sales Market Share by Application (2016-2021)
Table 84. Japan Gaming Headsets and Gaming Headphones Sales by Application (2022-2027) & (K Units)
Table 85. Japan Gaming Headsets and Gaming Headphones Sales Market Share by Application (2022-2027)
Table 86. Southeast Asia Gaming Headsets and Gaming Headphones Sales (K Units) by Company (2016-2021)
Table 87. Southeast Asia Gaming Headsets and Gaming Headphones Sales Market Share by Company (2016-2021)
Table 88. Southeast Asia Gaming Headsets and Gaming Headphones Revenue by Company (2016-2021) & (US$ Million)
Table 89. Southeast Asia Gaming Headsets and Gaming Headphones Revenue Market Share by Company (2016-2021)
Table 90. Southeast Asia Gaming Headsets and Gaming Headphones Sales by Type (2016-2021) & (K Units)
Table 91. Southeast Asia Gaming Headsets and Gaming Headphones Sales Market Share by Type (2016-2021)
Table 92. Southeast Asia Gaming Headsets and Gaming Headphones Sales by Type (2022-2027) & (K Units)
Table 93. Southeast Asia Gaming Headsets and Gaming Headphones Sales Market Share by Type (2022-2027)
Table 94. Southeast Asia Gaming Headsets and Gaming Headphones Sales by Application (2016-2021) & (K Units)
Table 95. Southeast Asia Gaming Headsets and Gaming Headphones Sales Market Share by Application (2016-2021)
Table 96. Southeast Asia Gaming Headsets and Gaming Headphones Sales by Application (2022-2027) & (K Units)
Table 97. Southeast Asia Gaming Headsets and Gaming Headphones Sales Market Share by Application (2022-2027)
Table 98. India Gaming Headsets and Gaming Headphones Sales (K Units) by Company (2016-2021)
Table 99. India Gaming Headsets and Gaming Headphones Sales Market Share by Company (2016-2021)
Table 100. India Gaming Headsets and Gaming Headphones Revenue by Company (2016-2021) & (US$ Million)
Table 101. India Gaming Headsets and Gaming Headphones Revenue Market Share by Company (2016-2021)
Table 102. India Gaming Headsets and Gaming Headphones Sales by Type (2016-2021) & (K Units)
Table 103. India Gaming Headsets and Gaming Headphones Sales Market Share by Type (2016-2021)
Table 104. India Gaming Headsets and Gaming Headphones Sales by Type (2022-2027) & (K Units)
Table 105. India Gaming Headsets and Gaming Headphones Sales Market Share by Type (2022-2027)
Table 106. India Gaming Headsets and Gaming Headphones Sales by Application (2016-2021) & (K Units)
Table 107. India Gaming Headsets and Gaming Headphones Sales Market Share by Application (2016-2021)
Table 108. India Gaming Headsets and Gaming Headphones Sales by Application (2022-2027) & (K Units)
Table 109. India Gaming Headsets and Gaming Headphones Sales Market Share by Application (2022-2027)
Table 110. Turtle Beach Corporation Information
Table 111. Turtle Beach Description and Business Overview
Table 112. Turtle Beach Gaming Headsets and Gaming Headphones Sales (K Units), Revenue (Million USD), Price (US$/Unit) and Gross Margin (2016-2021)
Table 113. Turtle Beach Gaming Headsets and Gaming Headphones Product
Table 114. Turtle Beach Recent Development
Table 115. Sennheiser Corporation Information
Table 116. Sennheiser Description and Business Overview
Table 117. Sennheiser Gaming Headsets and Gaming Headphones Sales (K Units), Revenue (Million USD), Price (US$/Unit) and Gross Margin (2016-2021)
Table 118. Sennheiser Gaming Headsets and Gaming Headphones Product
Table 119. Sennheiser Recent Development
Table 120. Sony Corporation Information
Table 121. Sony Description and Business Overview
Table 122. Sony Gaming Headsets and Gaming Headphones Sales (K Units), Revenue (Million USD), Price (US$/Unit) and Gross Margin (2016-2021)
Table 123. Sony Gaming Headsets and Gaming Headphones Product
Table 124. Sony Recent Development
Table 125. Logitech Corporation Information
Table 126. Logitech Description and Business Overview
Table 127. Logitech Gaming Headsets and Gaming Headphones Sales (K Units), Revenue (Million USD), Price (US$/Unit) and Gross Margin (2016-2021)
Table 128. Logitech Gaming Headsets and Gaming Headphones Product
Table 129. Logitech Recent Development
Table 130. Hyperx (Kingston) Corporation Information
Table 131. Hyperx (Kingston) Description and Business Overview
Table 132. Hyperx (Kingston) Gaming Headsets and Gaming Headphones Sales (K Units), Revenue (Million USD), Price (US$/Unit) and Gross Margin (2016-2021)
Table 133. Hyperx (Kingston) Gaming Headsets and Gaming Headphones Product
Table 134. Hyperx (Kingston) Recent Development
Table 135. Somic Corporation Information
Table 136. Somic Description and Business Overview
Table 137. Somic Gaming Headsets and Gaming Headphones Sales (K Units), Revenue (Million USD), Price (US$/Unit) and Gross Margin (2016-2021)
Table 138. Somic Gaming Headsets and Gaming Headphones Product
Table 139. Somic Recent Development
Table 140. Razer Corporation Information
Table 141. Razer Description and Business Overview
Table 142. Razer Gaming Headsets and Gaming Headphones Sales (K Units), Revenue (Million USD), Price (US$/Unit) and Gross Margin (2016-2021)
Table 143. Razer Gaming Headsets and Gaming Headphones Product
Table 144. Razer Recent Development
Table 145. Corsair Corporation Information
Table 146. Corsair Gaming Headsets and Gaming Headphones Sales (K Units), Revenue (Million USD), Price (US$/Unit) and Gross Margin (2016-2021)
Table 147. Corsair Description and Business Overview
Table 148. Corsair Gaming Headsets and Gaming Headphones Product
Table 149. Corsair Recent Development
Table 150. SteelSeries Corporation Information
Table 151. SteelSeries Gaming Headsets and Gaming Headphones Sales (K Units), Revenue (Million USD), Price (US$/Unit) and Gross Margin (2016-2021)
Table 152. SteelSeries Description and Business Overview
Table 153. SteelSeries Gaming Headsets and Gaming Headphones Product
Table 154. SteelSeries Recent Development
Table 155. Plantronics Corporation Information
Table 156. Plantronics Description and Business Overview
Table 157. Plantronics Gaming Headsets and Gaming Headphones Sales (K Units), Revenue (Million USD), Price (US$/Unit) and Gross Margin (2016-2021)
Table 158. Plantronics Gaming Headsets and Gaming Headphones Product
Table 159. Plantronics Recent Development
Table 160. Audio-Technica Corporation Information
Table 161. Audio-Technica Description and Business Overview
Table 162. Audio-Technica Gaming Headsets and Gaming Headphones Sales (K Units), Revenue (Million USD), Price (US$/Unit) and Gross Margin (2016-2021)
Table 163. Audio-Technica Gaming Headsets and Gaming Headphones Product
Table 164. Audio-Technica Recent Development
Table 165. Kotion Electronic Corporation Information
Table 166. Kotion Electronic Description and Business Overview
Table 167. Kotion Electronic Gaming Headsets and Gaming Headphones Sales (K Units), Revenue (Million USD), Price (US$/Unit) and Gross Margin (2016-2021)
Table 168. Kotion Electronic Gaming Headsets and Gaming Headphones Product
Table 169. Kotion Electronic Recent Development
Table 170. Trust International Corporation Information
Table 171. Trust International Description and Business Overview
Table 172. Trust International Gaming Headsets and Gaming Headphones Sales (K Units), Revenue (Million USD), Price (US$/Unit) and Gross Margin (2016-2021)
Table 173. Trust International Gaming Headsets and Gaming Headphones Product
Table 174. Trust International Recent Development
Table 175. Creative Technology Corporation Information
Table 176. Creative Technology Description and Business Overview
Table 177. Creative Technology Gaming Headsets and Gaming Headphones Sales (K Units), Revenue (Million USD), Price (US$/Unit) and Gross Margin (2016-2021)
Table 178. Creative Technology Gaming Headsets and Gaming Headphones Product
Table 179. Creative Technology Recent Development
Table 180. Thrustmaster Corporation Information
Table 181. Thrustmaster Description and Business Overview
Table 182. Thrustmaster Gaming Headsets and Gaming Headphones Sales (K Units), Revenue (Million USD), Price (US$/Unit) and Gross Margin (2016-2021)
Table 183. Thrustmaster Gaming Headsets and Gaming Headphones Product
Table 184. Thrustmaster Recent Development
Table 185. Big Ben Corporation Information
Table 186. Big Ben Description and Business Overview
Table 187. Big Ben Gaming Headsets and Gaming Headphones Sales (K Units), Revenue (Million USD), Price (US$/Unit) and Gross Margin (2016-2021)
Table 188. Big Ben Gaming Headsets and Gaming Headphones Product
Table 189. Big Ben Recent Development
Table 190. PDP-Pelican Corporation Information
Table 191. PDP-Pelican Description and Business Overview
Table 192. PDP-Pelican Gaming Headsets and Gaming Headphones Sales (K Units), Revenue (Million USD), Price (US$/Unit) and Gross Margin (2016-2021)
Table 193. PDP-Pelican Gaming Headsets and Gaming Headphones Product
Table 194. PDP-Pelican Recent Development
Table 195. Mad Catz Corporation Information
Table 196. Mad Catz Description and Business Overview
Table 197. Mad Catz Gaming Headsets and Gaming Headphones Sales (K Units), Revenue (Million USD), Price (US$/Unit) and Gross Margin (2016-2021)
Table 198. Mad Catz Gaming Headsets and Gaming Headphones Product
Table 199. Mad Catz Recent Development
Table 200. Cooler Master Corporation Information
Table 201. Cooler Master Description and Business Overview
Table 202. Cooler Master Gaming Headsets and Gaming Headphones Sales (K Units), Revenue (Million USD), Price (US$/Unit) and Gross Margin (2016-2021)
Table 203. Cooler Master Gaming Headsets and Gaming Headphones Product
Table 204. Cooler Master Recent Development
Table 205. KYE System Corp (Genius) Corporation Information
Table 206. KYE System Corp (Genius) Description and Business Overview
Table 207. KYE System Corp (Genius) Gaming Headsets and Gaming Headphones Sales (K Units), Revenue (Million USD), Price (US$/Unit) and Gross Margin (2016-2021)
Table 208. KYE System Corp (Genius) Gaming Headsets and Gaming Headphones Product
Table 209. KYE System Corp (Genius) Recent Development
Table 210. Production Base and Market Concentration Rate of Raw Material
Table 211. Key Suppliers of Raw Materials
Table 212. Gaming Headsets and Gaming Headphones Distributors List
Table 213. Gaming Headsets and Gaming Headphones Customers List
Table 214. Gaming Headsets and Gaming Headphones Market Trends
Table 215. Gaming Headsets and Gaming Headphones Market Drivers
Table 216. Gaming Headsets and Gaming Headphones Market Challenges
Table 217. Gaming Headsets and Gaming Headphones Market Restraints
Table 218. Research Programs/Design for This Report
Table 219. Key Data Information from Secondary Sources
Table 220. Key Data Information from Primary Sources
List of Figures
Figure 1. Gaming Headsets and Gaming Headphones Product Picture
Figure 2. Global Gaming Headsets and Gaming Headphones Sales Market Share by Type in 2021 & 2027
Figure 3. Type I Product Picture
Figure 4. Type II Product Picture
Figure 5. Global Gaming Headsets and Gaming Headphones Sales Market Share by Application in 2021 & 2027
Figure 6. Personal Use Examples
Figure 7. Commercial Use Examples
Figure 8. Global Gaming Headsets and Gaming Headphones Sales, (US$ Million), 2016 VS 2021 VS 2027
Figure 9. Global Gaming Headsets and Gaming Headphones Sales Growth Rate (2016-2027) & (US$ Million)
Figure 10. Global Gaming Headsets and Gaming Headphones Sales (K Units) Growth Rate (2016-2027)
Figure 11. Global Gaming Headsets and Gaming Headphones Price Trends Growth Rate (2016-2027) (US$/Unit)
Figure 12. Global Gaming Headsets and Gaming Headphones Revenue Market Share by Region: 2016 VS 2021
Figure 13. Global Gaming Headsets and Gaming Headphones Revenue Market Share by Region: 2021 VS 2027
Figure 14. North America Gaming Headsets and Gaming Headphones Revenue (Million USD) Growth Rate (2016-2027)
Figure 15. North America Gaming Headsets and Gaming Headphones Sales (K Units) Growth Rate (2016-2027)
Figure 16. Europe Gaming Headsets and Gaming Headphones Revenue (Million USD) Growth Rate (2016-2027)
Figure 17. Europe Gaming Headsets and Gaming Headphones Sales (Million USD) Growth Rate (2016-2027)
Figure 18. China Gaming Headsets and Gaming Headphones Revenue (Million USD) Growth Rate (2016-2027)
Figure 19. China Gaming Headsets and Gaming Headphones Sales (Million USD) and Growth Rate (2016-2027)
Figure 20. Japan Gaming Headsets and Gaming Headphones Revenue (Million USD) Growth Rate (2016-2027)
Figure 21. Japan Gaming Headsets and Gaming Headphones Sales (Million USD) Growth Rate (2016-2027)
Figure 22. Southeast Asia Gaming Headsets and Gaming Headphones Revenue (Million USD) Growth Rate (2016-2027)
Figure 23. Southeast Asia Gaming Headsets and Gaming Headphones Sales (Million USD) Growth Rate (2016-2027)
Figure 24. India Gaming Headsets and Gaming Headphones Revenue (Million USD) Growth Rate (2016-2027)
Figure 25. India Gaming Headsets and Gaming Headphones Sales (Million USD) Growth Rate (2016-2027)
Figure 26. Global 5 Largest Gaming Headsets and Gaming Headphones Players Market Share by Revenue in Gaming Headsets and Gaming Headphones: 2016 & 2020
Figure 27. Gaming Headsets and Gaming Headphones Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2020
Figure 28. Global Gaming Headsets and Gaming Headphones Revenue Share by Type (2016-2021)
Figure 29. Global Gaming Headsets and Gaming Headphones Revenue Growth Rate by Type in 2016 & 2020
Figure 30. Global Gaming Headsets and Gaming Headphones Revenue Share by Application (2016-2021)
Figure 31. Global Gaming Headsets and Gaming Headphones Revenue Growth Rate by Application in 2016 & 2020
Figure 32. North America Gaming Headsets and Gaming Headphones Sales Market Share by Type in 2020
Figure 33. North America Gaming Headsets and Gaming Headphones Sales Market Share by Application in 2020
Figure 34. Europe Gaming Headsets and Gaming Headphones Sales Market Share by Type in 2020
Figure 35. Europe Gaming Headsets and Gaming Headphones Sales Market Share by Application in 2020
Figure 36. China Gaming Headsets and Gaming Headphones Sales Market Share by Type in 2020
Figure 37. China Gaming Headsets and Gaming Headphones Sales Market Share by Application in 2020
Figure 38. Japan Gaming Headsets and Gaming Headphones Sales Market Share by Type in 2020
Figure 39. Japan Gaming Headsets and Gaming Headphones Sales Market Share by Application in 2020
Figure 40. Southeast Asia Gaming Headsets and Gaming Headphones Sales Market Share by Type in 2020
Figure 41. Southeast Asia Gaming Headsets and Gaming Headphones Sales Market Share by Application in 2020
Figure 42. India Gaming Headsets and Gaming Headphones Sales Market Share by Type in 2020
Figure 43. India Gaming Headsets and Gaming Headphones Sales Market Share by Application in 2020
Figure 44. Key Raw Materials Price Trend
Figure 45. Manufacturing Cost Structure of Gaming Headsets and Gaming Headphones
Figure 46. Manufacturing Process Analysis of Gaming Headsets and Gaming Headphones
Figure 47. Gaming Headsets and Gaming Headphones Industrial Chain Analysis
Figure 48. Channels of Distribution
Figure 49. Distributors Profiles
Figure 50. Bottom-up and Top-down Approaches for This Report
Figure 51. Data Triangulation
Figure 52. Key Executives Interviewed