▶ 調査レポート

ゲーミングヘッドセットのグローバル市場2021

• 英文タイトル:Global Gaming Headset Sales Market Report 2021

QYResearchが調査・発行した産業分析レポートです。ゲーミングヘッドセットのグローバル市場2021 / Global Gaming Headset Sales Market Report 2021 / QAF23350資料のイメージです。• レポートコード:QAF23350
• 出版社/出版日:QYResearch / 2021年4月7日
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• レポート形態:英文、PDF、144ページ
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レポート概要
本市場調査資料では、世界のゲーミングヘッドセット市場について種類別(スープラオーラル型、耳覆い型、カナル型、バッグフォン型、その他)、用途別(有線USB /アナログ3.5mm、無線USB送信機、近距離無線通信(NFC)、その他)、地域別(アメリカ、ヨーロッパ、中国、日本、東南アジア、インド)に区分して調査し、纏めました。2016年~2027年までの市場規模と予測(販売量、売上、価格)、主要プレイヤーの競争状況・市場シェア・企業情報、製造コスト分析、販売チャネル・流通業者・顧客情報、市場動向・機会・課題などのマーケットデータが記載されています。市場予測データは新型コロナウイルスの影響を反映させました。
・ゲーミングヘッドセット市場の概要
・世界の主要地域別ゲーミングヘッドセット市場規模2016-2027
・主要プレイヤーの競争状況・市場シェア
・世界のゲーミングヘッドセット市場規模2016-2021:種類別(スープラオーラル型、耳覆い型、カナル型、バッグフォン型、その他)
・世界のゲーミングヘッドセット市場予測2012-2027:種類別(スープラオーラル型、耳覆い型、カナル型、バッグフォン型、その他)
・世界のゲーミングヘッドセット市場規模2016-2021:用途別(有線USB /アナログ3.5mm、無線USB送信機、近距離無線通信(NFC)、その他)
・世界のゲーミングヘッドセット市場予測2012-2027:用途別(有線USB /アナログ3.5mm、無線USB送信機、近距離無線通信(NFC)、その他)
・ゲーミングヘッドセットのアメリカ市場規模と予測2016-2021
・ゲーミングヘッドセットのヨーロッパ市場規模と予測2016-2021
・ゲーミングヘッドセットの中国市場規模と予測2016-2021
・ゲーミングヘッドセットの日本市場規模と予測2016-2021
・ゲーミングヘッドセットの東南アジア市場規模と予測2016-2021
・ゲーミングヘッドセットのインド市場規模と予測2016-2021
・主要プレイヤーの企業情報:事業概要・売上・企業動向
(Turtle Beach、Sony、Sennheiser、PDP-Pelican、Skullcandy、Microsoft (XBOX)、Plantronics、Logitech、Somic、SteelSeries、Audio-Technica、Creative Technology、Cooler Master、Big Ben、Corsair、Mad Catz-TRITTON、Gioteck、Accessories 4 Technology、Trust International、Kotion Electronic、Hama GmbH、Thrustmaster、Razer、Genius)
・ゲーミングヘッドセットの製造コスト分析
・販売チャネル、流通業者、顧客
・ゲーミングヘッドセットの市場動向・機会・課題
・調査の結論

The gaming headset, generally designed and used purely for gaming, some gaming headphones are capable of pulling double duty, channeling music as well as gaming sound effects. To meet a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of gaming consoles and computers. Many are also designed to block out any ambient noise, completely immersing a player within the world of gaming.
Global Gaming Headset market demand is exuberant, currently China has become international Gaming Headset large consumption country, but the production technology is relatively laggard, it can only produce some low-end product, Gaming Headset industry need R & D and design capabilities, China’s product often copied other company’s product. Many foreign manufacturers have OEM in china.

Market Analysis and Insights: Global Gaming Headset Market
The global Gaming Headset market was valued at US$ 2167.1 in 2020 and will reach US$ 3344.4 million by the end of 2027, growing at a CAGR of 7.5% during 2022-2027.

Global Gaming Headset Scope and Market Size
The global Gaming Headset market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Headset market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2016-2027.

Segment by Type
Supra-Aural
Circumaural
Canalphones
Backphones
Others

Segment by Application
Wired USB/Analog 3.5mm
Wireless USB Transmitter
Near Field Communication (NFC)
Others

The Gaming Headset market is analysed and market size information is provided by regions (countries). Segment by Application, the Gaming Headset market is segmented into North America, Europe, China, Japan, Southeast Asia, India and Other Regions.

By Company
Turtle Beach
Sony
Sennheiser
PDP-Pelican
Skullcandy
Microsoft (XBOX)
Plantronics
Logitech
Somic
SteelSeries
Audio-Technica
Creative Technology
Cooler Master
Big Ben
Corsair
Mad Catz-TRITTON
Gioteck
Accessories 4 Technology
Trust International
Kotion Electronic
Hama GmbH
Thrustmaster
Razer
Genius

レポート目次

1 Gaming Headset Market Overview
1.1 Gaming Headset Product Scope
1.2 Gaming Headset Segment by Type
1.2.1 Global Gaming Headset Sales by Type (2016 & 2021 & 2027)
1.2.2 Supra-Aural
1.2.3 Circumaural
1.2.4 Canalphones
1.2.5 Backphones
1.2.6 Others
1.3 Gaming Headset Segment by Application
1.3.1 Global Gaming Headset Sales Comparison by Application (2016 & 2021 & 2027)
1.3.2 Wired USB/Analog 3.5mm
1.3.3 Wireless USB Transmitter
1.3.4 Near Field Communication (NFC)
1.3.5 Others
1.4 Gaming Headset Market Estimates and Forecasts (2016-2027)
1.4.1 Global Gaming Headset Market Size in Value Growth Rate (2016-2027)
1.4.2 Global Gaming Headset Market Size in Volume Growth Rate (2016-2027)
1.4.3 Global Gaming Headset Price Trends (2016-2027)

2 Gaming Headset Estimates and Forecasts by Region
2.1 Global Gaming Headset Market Size by Region: 2016 VS 2021 VS 2027
2.2 Global Gaming Headset Retrospective Market Scenario by Region (2016-2021)
2.2.1 Global Gaming Headset Sales Market Share by Region (2016-2021)
2.2.2 Global Gaming Headset Revenue Market Share by Region (2016-2021)
2.3 Global Gaming Headset Market Estimates and Forecasts by Region (2022-2027)
2.3.1 Global Gaming Headset Sales Estimates and Forecasts by Region (2022-2027)
2.3.2 Global Gaming Headset Revenue Forecast by Region (2022-2027)
2.4 Geographic Market Analysis: Market Facts & Figures
2.4.1 North America Gaming Headset Estimates and Projections (2016-2027)
2.4.2 Europe Gaming Headset Estimates and Projections (2016-2027)
2.4.3 China Gaming Headset Estimates and Projections (2016-2027)
2.4.4 Japan Gaming Headset Estimates and Projections (2016-2027)
2.4.5 Southeast Asia Gaming Headset Estimates and Projections (2016-2027)
2.4.6 India Gaming Headset Estimates and Projections (2016-2027)
3 Global Gaming Headset Competition Landscape by Players
3.1 Global Top Gaming Headset Players by Sales (2016-2021)
3.2 Global Top Gaming Headset Players by Revenue (2016-2021)
3.3 Global Gaming Headset Market Share by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Gaming Headset as of 2020)
3.4 Global Gaming Headset Average Price by Company (2016-2021)
3.5 Manufacturers Gaming Headset Manufacturing Sites, Area Served, Product Type
3.6 Manufacturers Mergers & Acquisitions, Expansion Plans
4 Global Gaming Headset Market Size by Type
4.1 Global Gaming Headset Historic Market Review by Type (2016-2021)
4.1.1 Global Gaming Headset Sales Market Share by Type (2016-2021)
4.1.2 Global Gaming Headset Revenue Market Share by Type (2016-2021)
4.1.3 Global Gaming Headset Price by Type (2016-2021)
4.2 Global Gaming Headset Market Estimates and Forecasts by Type (2022-2027)
4.2.1 Global Gaming Headset Sales Forecast by Type (2022-2027)
4.2.2 Global Gaming Headset Revenue Forecast by Type (2022-2027)
4.2.3 Global Gaming Headset Price Forecast by Type (2022-2027)
5 Global Gaming Headset Market Size by Application
5.1 Global Gaming Headset Historic Market Review by Application (2016-2021)
5.1.1 Global Gaming Headset Sales Market Share by Application (2016-2021)
5.1.2 Global Gaming Headset Revenue Market Share by Application (2016-2021)
5.1.3 Global Gaming Headset Price by Application (2016-2021)
5.2 Global Gaming Headset Market Estimates and Forecasts by Application (2022-2027)
5.2.1 Global Gaming Headset Sales Forecast by Application (2022-2027)
5.2.2 Global Gaming Headset Revenue Forecast by Application (2022-2027)
5.2.3 Global Gaming Headset Price Forecast by Application (2022-2027)

6 North America Gaming Headset Market Facts & Figures
6.1 North America Gaming Headset Sales by Company
6.1.1 North America Gaming Headset Sales by Company (2016-2021)
6.1.2 North America Gaming Headset Revenue by Company (2016-2021)
6.2 North America Gaming Headset Sales Breakdown by Type
6.2.1 North America Gaming Headset Sales Breakdown by Type (2016-2021)
6.2.2 North America Gaming Headset Sales Breakdown by Type (2022-2027)
6.3 North America Gaming Headset Sales Breakdown by Application
6.3.1 North America Gaming Headset Sales Breakdown by Application (2016-2021)
6.3.2 North America Gaming Headset Sales Breakdown by Application (2022-2027)

7 Europe Gaming Headset Market Facts & Figures
7.1 Europe Gaming Headset Sales by Company
7.1.1 Europe Gaming Headset Sales by Company (2016-2021)
7.1.2 Europe Gaming Headset Revenue by Company (2016-2021)
7.2 Europe Gaming Headset Sales Breakdown by Type
7.2.1 Europe Gaming Headset Sales Breakdown by Type (2016-2021)
7.2.2 Europe Gaming Headset Sales Breakdown by Type (2022-2027)
7.3 Europe Gaming Headset Sales Breakdown by Application
7.3.1 Europe 144 Sales Breakdown by Application (2016-2021)
7.3.2 Europe 144 Sales Breakdown by Application (2022-2027)

8 China Gaming Headset Market Facts & Figures
8.1 China Gaming Headset Sales by Company
8.1.1 China Gaming Headset Sales by Company (2016-2021)
8.1.2 China Gaming Headset Revenue by Company (2016-2021)
8.2 China Gaming Headset Sales Breakdown by Type
8.2.1 China Gaming Headset Sales Breakdown by Type (2016-2021)
8.2.2 China Gaming Headset Sales Breakdown by Type (2022-2027)
8.3 China Gaming Headset Sales Breakdown by Application
8.3.1 China 314 Sales Breakdown by Application (2016-2021)
8.3.2 China 314 Sales Breakdown by Application (2022-2027)

9 Japan Gaming Headset Market Facts & Figures
9.1 Japan Gaming Headset Sales by Company
9.1.1 Japan Gaming Headset Sales by Company (2016-2021)
9.1.2 Japan Gaming Headset Revenue by Company (2016-2021)
9.2 Japan Gaming Headset Sales Breakdown by Type
9.2.1 Japan Gaming Headset Sales Breakdown by Type (2016-2021)
9.2.2 Japan Gaming Headset Sales Breakdown by Type (2022-2027)
9.3 Japan Gaming Headset Sales Breakdown by Application
9.3.1 Japan Jan. Sales Breakdown by Application (2016-2021)
9.3.2 Japan Jan. Sales Breakdown by Application (2022-2027)

10 Southeast Asia Gaming Headset Market Facts & Figures
10.1 Southeast Asia Gaming Headset Sales by Company
10.1.1 Southeast Asia Gaming Headset Sales by Company (2016-2021)
10.1.2 Southeast Asia Gaming Headset Revenue by Company (2016-2021)
10.2 Southeast Asia Gaming Headset Sales Breakdown by Type
10.2.1 Southeast Asia Gaming Headset Sales Breakdown by Type (2016-2021)
10.2.2 Southeast Asia Gaming Headset Sales Breakdown by Type (2022-2027)
10.3 Southeast Asia Gaming Headset Sales Breakdown by Application
10.3.1 Southeast Asia K Units Sales Breakdown by Application (2016-2021)
10.3.2 Southeast Asia K Units Sales Breakdown by Application (2022-2027)

11 India Gaming Headset Market Facts & Figures
11.1 India Gaming Headset Sales by Company
11.1.1 India Gaming Headset Sales by Company (2016-2021)
11.1.2 India Gaming Headset Revenue by Company (2016-2021)
11.2 India Gaming Headset Sales Breakdown by Type
11.2.1 India Gaming Headset Sales Breakdown by Type (2016-2021)
11.2.2 India Gaming Headset Sales Breakdown by Type (2022-2027)
11.3 India Gaming Headset Sales Breakdown by Application
11.3.1 India Gaming Headset Sales Breakdown by Application (2016-2021)
11.3.2 India Gaming Headset Sales Breakdown by Application (2022-2027)

12 Company Profiles and Key Figures in Gaming Headset Business
12.1 Turtle Beach
12.1.1 Turtle Beach Corporation Information
12.1.2 Turtle Beach Business Overview
12.1.3 Turtle Beach Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.1.4 Turtle Beach Gaming Headset Products Offered
12.1.5 Turtle Beach Recent Development
12.2 Sony
12.2.1 Sony Corporation Information
12.2.2 Sony Business Overview
12.2.3 Sony Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.2.4 Sony Gaming Headset Products Offered
12.2.5 Sony Recent Development
12.3 Sennheiser
12.3.1 Sennheiser Corporation Information
12.3.2 Sennheiser Business Overview
12.3.3 Sennheiser Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.3.4 Sennheiser Gaming Headset Products Offered
12.3.5 Sennheiser Recent Development
12.4 PDP-Pelican
12.4.1 PDP-Pelican Corporation Information
12.4.2 PDP-Pelican Business Overview
12.4.3 PDP-Pelican Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.4.4 PDP-Pelican Gaming Headset Products Offered
12.4.5 PDP-Pelican Recent Development
12.5 Skullcandy
12.5.1 Skullcandy Corporation Information
12.5.2 Skullcandy Business Overview
12.5.3 Skullcandy Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.5.4 Skullcandy Gaming Headset Products Offered
12.5.5 Skullcandy Recent Development
12.6 Microsoft (XBOX)
12.6.1 Microsoft (XBOX) Corporation Information
12.6.2 Microsoft (XBOX) Business Overview
12.6.3 Microsoft (XBOX) Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.6.4 Microsoft (XBOX) Gaming Headset Products Offered
12.6.5 Microsoft (XBOX) Recent Development
12.7 Plantronics
12.7.1 Plantronics Corporation Information
12.7.2 Plantronics Business Overview
12.7.3 Plantronics Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.7.4 Plantronics Gaming Headset Products Offered
12.7.5 Plantronics Recent Development
12.8 Logitech
12.8.1 Logitech Corporation Information
12.8.2 Logitech Business Overview
12.8.3 Logitech Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.8.4 Logitech Gaming Headset Products Offered
12.8.5 Logitech Recent Development
12.9 Somic
12.9.1 Somic Corporation Information
12.9.2 Somic Business Overview
12.9.3 Somic Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.9.4 Somic Gaming Headset Products Offered
12.9.5 Somic Recent Development
12.10 SteelSeries
12.10.1 SteelSeries Corporation Information
12.10.2 SteelSeries Business Overview
12.10.3 SteelSeries Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.10.4 SteelSeries Gaming Headset Products Offered
12.10.5 SteelSeries Recent Development
12.11 Audio-Technica
12.11.1 Audio-Technica Corporation Information
12.11.2 Audio-Technica Business Overview
12.11.3 Audio-Technica Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.11.4 Audio-Technica Gaming Headset Products Offered
12.11.5 Audio-Technica Recent Development
12.12 Creative Technology
12.12.1 Creative Technology Corporation Information
12.12.2 Creative Technology Business Overview
12.12.3 Creative Technology Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.12.4 Creative Technology Gaming Headset Products Offered
12.12.5 Creative Technology Recent Development
12.13 Cooler Master
12.13.1 Cooler Master Corporation Information
12.13.2 Cooler Master Business Overview
12.13.3 Cooler Master Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.13.4 Cooler Master Gaming Headset Products Offered
12.13.5 Cooler Master Recent Development
12.14 Big Ben
12.14.1 Big Ben Corporation Information
12.14.2 Big Ben Business Overview
12.14.3 Big Ben Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.14.4 Big Ben Gaming Headset Products Offered
12.14.5 Big Ben Recent Development
12.15 Corsair
12.15.1 Corsair Corporation Information
12.15.2 Corsair Business Overview
12.15.3 Corsair Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.15.4 Corsair Gaming Headset Products Offered
12.15.5 Corsair Recent Development
12.16 Mad Catz-TRITTON
12.16.1 Mad Catz-TRITTON Corporation Information
12.16.2 Mad Catz-TRITTON Business Overview
12.16.3 Mad Catz-TRITTON Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.16.4 Mad Catz-TRITTON Gaming Headset Products Offered
12.16.5 Mad Catz-TRITTON Recent Development
12.17 Gioteck
12.17.1 Gioteck Corporation Information
12.17.2 Gioteck Business Overview
12.17.3 Gioteck Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.17.4 Gioteck Gaming Headset Products Offered
12.17.5 Gioteck Recent Development
12.18 Accessories 4 Technology
12.18.1 Accessories 4 Technology Corporation Information
12.18.2 Accessories 4 Technology Business Overview
12.18.3 Accessories 4 Technology Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.18.4 Accessories 4 Technology Gaming Headset Products Offered
12.18.5 Accessories 4 Technology Recent Development
12.19 Trust International
12.19.1 Trust International Corporation Information
12.19.2 Trust International Business Overview
12.19.3 Trust International Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.19.4 Trust International Gaming Headset Products Offered
12.19.5 Trust International Recent Development
12.20 Kotion Electronic
12.20.1 Kotion Electronic Corporation Information
12.20.2 Kotion Electronic Business Overview
12.20.3 Kotion Electronic Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.20.4 Kotion Electronic Gaming Headset Products Offered
12.20.5 Kotion Electronic Recent Development
12.21 Hama GmbH
12.21.1 Hama GmbH Corporation Information
12.21.2 Hama GmbH Business Overview
12.21.3 Hama GmbH Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.21.4 Hama GmbH Gaming Headset Products Offered
12.21.5 Hama GmbH Recent Development
12.22 Thrustmaster
12.22.1 Thrustmaster Corporation Information
12.22.2 Thrustmaster Business Overview
12.22.3 Thrustmaster Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.22.4 Thrustmaster Gaming Headset Products Offered
12.22.5 Thrustmaster Recent Development
12.23 Razer
12.23.1 Razer Corporation Information
12.23.2 Razer Business Overview
12.23.3 Razer Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.23.4 Razer Gaming Headset Products Offered
12.23.5 Razer Recent Development
12.24 Genius
12.24.1 Genius Corporation Information
12.24.2 Genius Business Overview
12.24.3 Genius Gaming Headset Sales, Revenue and Gross Margin (2016-2021)
12.24.4 Genius Gaming Headset Products Offered
12.24.5 Genius Recent Development

13 Gaming Headset Manufacturing Cost Analysis
13.1 Gaming Headset Key Raw Materials Analysis
13.1.1 Key Raw Materials
13.1.2 Key Raw Materials Price Trend
13.1.3 Key Suppliers of Raw Materials
13.2 Proportion of Manufacturing Cost Structure
13.3 Manufacturing Process Analysis of Gaming Headset
13.4 Gaming Headset Industrial Chain Analysis

14 Marketing Channel, Distributors and Customers
14.1 Marketing Channel
14.2 Gaming Headset Distributors List
14.3 Gaming Headset Customers

15 Market Dynamics
15.1 Gaming Headset Market Trends
15.2 Gaming Headset Drivers
15.3 Gaming Headset Market Challenges
15.4 Gaming Headset Market Restraints

16 Research Findings and Conclusion

17 Appendix
17.1 Research Methodology
17.1.1 Methodology/Research Approach
17.1.2 Data Source
17.2 Author List
17.3 Disclaimer

List of Tables
Table 1. Global Gaming Headset Sales (US$ Million) Growth Rate by Type (2016 & 2021 & 2027)
Table 2. Global Gaming Headset Sales ((US$ Million)) Comparison by Application (2016 & 2021 & 2027)
Table 3. Global Gaming Headset Market Size (US$ Million) by Region: 2016 VS 2021 &2027
Table 4. Global Gaming Headset Sales (K Units) by Region (2016-2021)
Table 5. Global Gaming Headset Sales Market Share by Region (2016-2021)
Table 6. Global Gaming Headset Revenue (US$ Million) Market Share by Region (2016-2021))
Table 7. Global Gaming Headset Revenue Share by Region (2016-2021)
Table 8. Global Gaming Headset Sales (K Units) Forecast by Region (2022-2027)
Table 9. Global Gaming Headset Sales Market Share Forecast by Region (2022-2027)
Table 10. Global Gaming Headset Revenue (US$ Million) Forecast by Region (2022-2027)
Table 11. Global Gaming Headset Revenue Share Forecast by Region (2022-2027)
Table 12. Global Gaming Headset Sales (K Units) of Key Companies (2016-2021)
Table 13. Global Gaming Headset Sales Share by Company (2016-2021)
Table 14. Global Gaming Headset Revenue (US$ Million) by Company (2016-2021)
Table 15. Global Gaming Headset Revenue Share by Company (2016-2021)
Table 16. Global Gaming Headset by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Headset as of 2020)
Table 17. Global Gaming Headset Average Price (USD/Unit) of Key Company (2016-2021)
Table 18. Manufacturers Gaming Headset Manufacturing Sites and Area Served
Table 19. Manufacturers Gaming Headset Product Type
Table 20. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 21. Global Gaming Headset Sales (K Units) by Type (2016-2021)
Table 22. Global Gaming Headset Sales Share by Type (2016-2021)
Table 23. Global Gaming Headset Revenue (US$ Million) Market Share by Type (2016-2021)
Table 24. Global Gaming Headset Price (USD/Unit) by Type (2016-2021)
Table 25. Global Gaming Headset Sales Share by Type (2022-2027)
Table 26. Global Gaming Headset Revenue (US$ Million) Market Share by Type (2022-2027)
Table 27. Global Gaming Headset Revenue Share by Type (2022-2027)
Table 28. Global Gaming Headset Price (USD/Unit) by Type (2022-2027)
Table 29. Global Gaming Headset Sales (K Units) by Application (2016-2021)
Table 30. Global Gaming Headset Sales Share by Application (2016-2021)
Table 31. Global Gaming Headset Revenue (US$ Million) Market Share by Application (2016-2021)
Table 32. Global Gaming Headset Price (USD/Unit) by Application (2016-2021)
Table 33. Global Gaming Headset Sales (K Units) by Application (2022-2027)
Table 34. Global Gaming Headset Sales Share by Application (2022-2027)
Table 35. Global Gaming Headset Revenue (US$ Million) Market Share by Application (2022-2027)
Table 36. Global Gaming Headset Revenue Share by Application (2022-2027)
Table 37. Global Gaming Headset Price (USD/Unit) by Application (2022-2027)
Table 38. North America Gaming Headset Sales (K Units) by Company (2016-2021)
Table 39. North America Gaming Headset Sales Market Share by Company (2016-2021)
Table 40. North America Gaming Headset Revenue by Company (2016-2021) & (US$ Million)
Table 41. North America Gaming Headset Revenue Market Share by Company (2016-2021)
Table 42. North America Gaming Headset Sales by Type (2016-2021) & (K Units)
Table 43. North America Gaming Headset Sales Market Share by Type (2016-2021)
Table 44. North America Gaming Headset Sales by Type (2022-2027) & (K Units)
Table 45. North America Gaming Headset Sales Market Share by Type (2022-2027)
Table 46. North America Gaming Headset Sales by Application (2016-2021) & (K Units)
Table 47. North America Gaming Headset Sales Market Share by Application (2016-2021)
Table 48. North America Gaming Headset Sales by Application (2022-2027) & (K Units)
Table 49. North America Gaming Headset Sales Market Share by Application (2022-2027)
Table 50. Europe Gaming Headset Sales (K Units) by Company (2016-2021)
Table 51. Europe Gaming Headset Sales Market Share by Company (2016-2021)
Table 52. Europe Gaming Headset Revenue by Company (2016-2021) & (US$ Million)
Table 53. Europe Gaming Headset Revenue Market Share by Company (2016-2021)
Table 54. Europe Gaming Headset Sales by Type (2016-2021) & (K Units)
Table 55. Europe Gaming Headset Sales Market Share by Type (2016-2021)
Table 56. Europe Gaming Headset Sales by Type (2022-2027) & (K Units)
Table 57. Europe Gaming Headset Sales Market Share by Type (2022-2027)
Table 58. Europe Gaming Headset Sales by Application (2016-2021) & (K Units)
Table 59. Europe Gaming Headset Sales Market Share by Application (2016-2021)
Table 60. Europe Gaming Headset Sales by Application (2022-2027) & (K Units)
Table 61. Europe Gaming Headset Sales Market Share by Application (2022-2027)
Table 62. China Gaming Headset Sales (K Units) by Company (2016-2021)
Table 63. China Gaming Headset Sales Market Share by Company (2016-2021)
Table 64. China Gaming Headset Revenue by Company (2016-2021) & (US$ Million)
Table 65. China Gaming Headset Revenue Market Share by Company (2016-2021)
Table 66. China Gaming Headset Sales by Type (2016-2021) & (K Units)
Table 67. China Gaming Headset Sales Market Share by Type (2016-2021)
Table 68. China Gaming Headset Sales by Type (2022-2027) & (K Units)
Table 69. China Gaming Headset Sales Market Share by Type (2022-2027)
Table 70. China Gaming Headset Sales by Application (2016-2021) & (K Units)
Table 71. China Gaming Headset Sales Market Share by Application (2016-2021)
Table 72. China Gaming Headset Sales by Application (2022-2027) & (K Units)
Table 73. China Gaming Headset Sales Market Share by Application (2022-2027)
Table 74. Japan Gaming Headset Sales (K Units) by Company (2016-2021)
Table 75. Japan Gaming Headset Sales Market Share by Company (2016-2021)
Table 76. Japan Gaming Headset Revenue by Company (2016-2021) & (US$ Million)
Table 77. Japan Gaming Headset Revenue Market Share by Company (2016-2021)
Table 78. Japan Gaming Headset Sales by Type (2016-2021) & (K Units)
Table 79. Japan Gaming Headset Sales Market Share by Type (2016-2021)
Table 80. Japan Gaming Headset Sales by Type (2022-2027) & (K Units)
Table 81. Japan Gaming Headset Sales Market Share by Type (2022-2027)
Table 82. Japan Gaming Headset Sales by Application (2016-2021) & (K Units)
Table 83. Japan Gaming Headset Sales Market Share by Application (2016-2021)
Table 84. Japan Gaming Headset Sales by Application (2022-2027) & (K Units)
Table 85. Japan Gaming Headset Sales Market Share by Application (2022-2027)
Table 86. Southeast Asia Gaming Headset Sales (K Units) by Company (2016-2021)
Table 87. Southeast Asia Gaming Headset Sales Market Share by Company (2016-2021)
Table 88. Southeast Asia Gaming Headset Revenue by Company (2016-2021) & (US$ Million)
Table 89. Southeast Asia Gaming Headset Revenue Market Share by Company (2016-2021)
Table 90. Southeast Asia Gaming Headset Sales by Type (2016-2021) & (K Units)
Table 91. Southeast Asia Gaming Headset Sales Market Share by Type (2016-2021)
Table 92. Southeast Asia Gaming Headset Sales by Type (2022-2027) & (K Units)
Table 93. Southeast Asia Gaming Headset Sales Market Share by Type (2022-2027)
Table 94. Southeast Asia Gaming Headset Sales by Application (2016-2021) & (K Units)
Table 95. Southeast Asia Gaming Headset Sales Market Share by Application (2016-2021)
Table 96. Southeast Asia Gaming Headset Sales by Application (2022-2027) & (K Units)
Table 97. Southeast Asia Gaming Headset Sales Market Share by Application (2022-2027)
Table 98. India Gaming Headset Sales (K Units) by Company (2016-2021)
Table 99. India Gaming Headset Sales Market Share by Company (2016-2021)
Table 100. India Gaming Headset Revenue by Company (2016-2021) & (US$ Million)
Table 101. India Gaming Headset Revenue Market Share by Company (2016-2021)
Table 102. India Gaming Headset Sales by Type (2016-2021) & (K Units)
Table 103. India Gaming Headset Sales Market Share by Type (2016-2021)
Table 104. India Gaming Headset Sales by Type (2022-2027) & (K Units)
Table 105. India Gaming Headset Sales Market Share by Type (2022-2027)
Table 106. India Gaming Headset Sales by Application (2016-2021) & (K Units)
Table 107. India Gaming Headset Sales Market Share by Application (2016-2021)
Table 108. India Gaming Headset Sales by Application (2022-2027) & (K Units)
Table 109. India Gaming Headset Sales Market Share by Application (2022-2027)
Table 110. Turtle Beach Corporation Information
Table 111. Turtle Beach Description and Business Overview
Table 112. Turtle Beach Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 113. Turtle Beach Gaming Headset Product
Table 114. Turtle Beach Recent Development
Table 115. Sony Corporation Information
Table 116. Sony Description and Business Overview
Table 117. Sony Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 118. Sony Gaming Headset Product
Table 119. Sony Recent Development
Table 120. Sennheiser Corporation Information
Table 121. Sennheiser Description and Business Overview
Table 122. Sennheiser Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 123. Sennheiser Gaming Headset Product
Table 124. Sennheiser Recent Development
Table 125. PDP-Pelican Corporation Information
Table 126. PDP-Pelican Description and Business Overview
Table 127. PDP-Pelican Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 128. PDP-Pelican Gaming Headset Product
Table 129. PDP-Pelican Recent Development
Table 130. Skullcandy Corporation Information
Table 131. Skullcandy Description and Business Overview
Table 132. Skullcandy Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 133. Skullcandy Gaming Headset Product
Table 134. Skullcandy Recent Development
Table 135. Microsoft (XBOX) Corporation Information
Table 136. Microsoft (XBOX) Description and Business Overview
Table 137. Microsoft (XBOX) Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 138. Microsoft (XBOX) Gaming Headset Product
Table 139. Microsoft (XBOX) Recent Development
Table 140. Plantronics Corporation Information
Table 141. Plantronics Description and Business Overview
Table 142. Plantronics Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 143. Plantronics Gaming Headset Product
Table 144. Plantronics Recent Development
Table 145. Logitech Corporation Information
Table 146. Logitech Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 147. Logitech Description and Business Overview
Table 148. Logitech Gaming Headset Product
Table 149. Logitech Recent Development
Table 150. Somic Corporation Information
Table 151. Somic Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 152. Somic Description and Business Overview
Table 153. Somic Gaming Headset Product
Table 154. Somic Recent Development
Table 155. SteelSeries Corporation Information
Table 156. SteelSeries Description and Business Overview
Table 157. SteelSeries Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 158. SteelSeries Gaming Headset Product
Table 159. SteelSeries Recent Development
Table 160. Audio-Technica Corporation Information
Table 161. Audio-Technica Description and Business Overview
Table 162. Audio-Technica Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 163. Audio-Technica Gaming Headset Product
Table 164. Audio-Technica Recent Development
Table 165. Creative Technology Corporation Information
Table 166. Creative Technology Description and Business Overview
Table 167. Creative Technology Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 168. Creative Technology Gaming Headset Product
Table 169. Creative Technology Recent Development
Table 170. Cooler Master Corporation Information
Table 171. Cooler Master Description and Business Overview
Table 172. Cooler Master Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 173. Cooler Master Gaming Headset Product
Table 174. Cooler Master Recent Development
Table 175. Big Ben Corporation Information
Table 176. Big Ben Description and Business Overview
Table 177. Big Ben Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 178. Big Ben Gaming Headset Product
Table 179. Big Ben Recent Development
Table 180. Corsair Corporation Information
Table 181. Corsair Description and Business Overview
Table 182. Corsair Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 183. Corsair Gaming Headset Product
Table 184. Corsair Recent Development
Table 185. Mad Catz-TRITTON Corporation Information
Table 186. Mad Catz-TRITTON Description and Business Overview
Table 187. Mad Catz-TRITTON Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 188. Mad Catz-TRITTON Gaming Headset Product
Table 189. Mad Catz-TRITTON Recent Development
Table 190. Gioteck Corporation Information
Table 191. Gioteck Description and Business Overview
Table 192. Gioteck Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 193. Gioteck Gaming Headset Product
Table 194. Gioteck Recent Development
Table 195. Accessories 4 Technology Corporation Information
Table 196. Accessories 4 Technology Description and Business Overview
Table 197. Accessories 4 Technology Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 198. Accessories 4 Technology Gaming Headset Product
Table 199. Accessories 4 Technology Recent Development
Table 200. Trust International Corporation Information
Table 201. Trust International Description and Business Overview
Table 202. Trust International Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 203. Trust International Gaming Headset Product
Table 204. Trust International Recent Development
Table 205. Kotion Electronic Corporation Information
Table 206. Kotion Electronic Description and Business Overview
Table 207. Kotion Electronic Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 208. Kotion Electronic Gaming Headset Product
Table 209. Kotion Electronic Recent Development
Table 210. Hama GmbH Corporation Information
Table 211. Hama GmbH Description and Business Overview
Table 212. Hama GmbH Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 213. Hama GmbH Gaming Headset Product
Table 214. Hama GmbH Recent Development
Table 215. Thrustmaster Corporation Information
Table 216. Thrustmaster Description and Business Overview
Table 217. Thrustmaster Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 218. Thrustmaster Gaming Headset Product
Table 219. Thrustmaster Recent Development
Table 220. Razer Corporation Information
Table 221. Razer Description and Business Overview
Table 222. Razer Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 223. Razer Gaming Headset Product
Table 224. Razer Recent Development
Table 225. Genius Corporation Information
Table 226. Genius Description and Business Overview
Table 227. Genius Gaming Headset Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2016-2021)
Table 228. Genius Gaming Headset Product
Table 229. Genius Recent Development
Table 230. Production Base and Market Concentration Rate of Raw Material
Table 231. Key Suppliers of Raw Materials
Table 232. Gaming Headset Distributors List
Table 233. Gaming Headset Customers List
Table 234. Gaming Headset Market Trends
Table 235. Gaming Headset Market Drivers
Table 236. Gaming Headset Market Challenges
Table 237. Gaming Headset Market Restraints
Table 238. Research Programs/Design for This Report
Table 239. Key Data Information from Secondary Sources
Table 240. Key Data Information from Primary Sources
List of Figures
Figure 1. Gaming Headset Product Picture
Figure 2. Global Gaming Headset Sales Market Share by Type in 2021 & 2027
Figure 3. Type I Product Picture
Figure 4. Type II Product Picture
Figure 5. Global Gaming Headset Sales Market Share by Application in 2021 & 2027
Figure 6. Wired USB/Analog 3.5mm Examples
Figure 7. Wireless USB Transmitter Examples
Figure 8. Near Field Communication (NFC) Examples
Figure 9. Others Examples
Figure 10. Global Gaming Headset Sales, (US$ Million), 2016 VS 2021 VS 2027
Figure 11. Global Gaming Headset Sales Growth Rate (2016-2027) & (US$ Million)
Figure 12. Global Gaming Headset Sales (K Units) Growth Rate (2016-2027)
Figure 13. Global Gaming Headset Price Trends Growth Rate (2016-2027) (USD/Unit)
Figure 14. Global Gaming Headset Revenue Market Share by Region: 2016 VS 2021
Figure 15. Global Gaming Headset Revenue Market Share by Region: 2021 VS 2027
Figure 16. North America Gaming Headset Revenue (Million USD) Growth Rate (2016-2027)
Figure 17. North America Gaming Headset Sales (K Units) Growth Rate (2016-2027)
Figure 18. Europe Gaming Headset Revenue (Million USD) Growth Rate (2016-2027)
Figure 19. Europe Gaming Headset Sales (Million USD) Growth Rate (2016-2027)
Figure 20. China Gaming Headset Revenue (Million USD) Growth Rate (2016-2027)
Figure 21. China Gaming Headset Sales (Million USD) and Growth Rate (2016-2027)
Figure 22. Japan Gaming Headset Revenue (Million USD) Growth Rate (2016-2027)
Figure 23. Japan Gaming Headset Sales (Million USD) Growth Rate (2016-2027)
Figure 24. Southeast Asia Gaming Headset Revenue (Million USD) Growth Rate (2016-2027)
Figure 25. Southeast Asia Gaming Headset Sales (Million USD) Growth Rate (2016-2027)
Figure 26. India Gaming Headset Revenue (Million USD) Growth Rate (2016-2027)
Figure 27. India Gaming Headset Sales (Million USD) Growth Rate (2016-2027)
Figure 28. Global 5 Largest Gaming Headset Players Market Share by Revenue in Gaming Headset: 2016 & 2020
Figure 29. Gaming Headset Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2020
Figure 30. Global Gaming Headset Revenue Share by Type (2016-2021)
Figure 31. Global Gaming Headset Revenue Growth Rate by Type in 2016 & 2020
Figure 32. Global Gaming Headset Revenue Share by Application (2016-2021)
Figure 33. Global Gaming Headset Revenue Growth Rate by Application in 2016 & 2020
Figure 34. North America Gaming Headset Sales Market Share by Type in 2020
Figure 35. North America Gaming Headset Sales Market Share by Application in 2020
Figure 36. Europe Gaming Headset Sales Market Share by Type in 2020
Figure 37. Europe Gaming Headset Sales Market Share by Application in 2020
Figure 38. China Gaming Headset Sales Market Share by Type in 2020
Figure 39. China Gaming Headset Sales Market Share by Application in 2020
Figure 40. Japan Gaming Headset Sales Market Share by Type in 2020
Figure 41. Japan Gaming Headset Sales Market Share by Application in 2020
Figure 42. Southeast Asia Gaming Headset Sales Market Share by Type in 2020
Figure 43. Southeast Asia Gaming Headset Sales Market Share by Application in 2020
Figure 44. India Gaming Headset Sales Market Share by Type in 2020
Figure 45. India Gaming Headset Sales Market Share by Application in 2020
Figure 46. Key Raw Materials Price Trend
Figure 47. Manufacturing Cost Structure of Gaming Headset
Figure 48. Manufacturing Process Analysis of Gaming Headset
Figure 49. Gaming Headset Industrial Chain Analysis
Figure 50. Channels of Distribution
Figure 51. Distributors Profiles
Figure 52. Bottom-up and Top-down Approaches for This Report
Figure 53. Data Triangulation
Figure 54. Key Executives Interviewed